Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Problem with 1x1 Pixel Location [SOLVED]
Problem with 1x1 Pixel Location [SOLVED]
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Mar 18 2009, 3:18 am
By: l)ark_ssj9kevin  

Mar 18 2009, 3:18 am l)ark_ssj9kevin Post #1

Just here for the activity... well not really

I'm trying to detect burrowing and I followed the tut. Anyone know what I'm doing wrong?

I think its the 1x1 pixel, I didn't use starforge so I edited the Location's Properties

Post has been edited 1 time(s), last time on Mar 18 2009, 3:44 am by l)ark_ssj9kevin.



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OI-C

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Mar 18 2009, 3:33 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Burrow detection is pretty simple. Let's make an example:
You got a 1x1 pixel location called 'detect' that you always center on your defiler (the unit you want to check the burrowed state of) and use a ling as burrow detector.
When you want to check the burrow state you move the ling to the 1x1 pixel location.
In another trigger you check if the ling is inside 1x1 pixel (defiler burrowed) or not (defiler occupies the 1x1, the ling gets pushed off).
Done.




Mar 18 2009, 3:41 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

I did.

My question is about 1x1 pixel locations.


EDIT: It seems I skipped a step, opps, lemme test.

EDIT2: Fixed. Lock now.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


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