Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting plague unit?
Detecting plague unit?
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Mar 16 2009, 6:12 am
By: FlashBeer  

Mar 16 2009, 6:12 am FlashBeer Post #1



A friend on b.net said that plague (as in plaguing anywhere) could be detected because it is a unit, and could have a location centered on it to remove it and create men where it used to be, just like dark swarms and webs. He also said that he had a editor for it, but he didn't remember the name (which beats me on how he doesn't remember).

So I was wondering if there was an editor to detect a plague cast, or some other way to detect a plague that was cast on nothing.



None.

Mar 16 2009, 6:42 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No, he must be confusing something. Dark swarms can be detected, but not plague.




Mar 16 2009, 7:23 am FlashBeer Post #3



Alright, thanks.



None.

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RIVE -- #MBWMGA
[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
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Are you using EE2 or EE3?
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Symmetry -- wdym
[2026-7-12. : 2:24 pm]
Apos -- :wob:
[2026-7-12. : 4:16 am]
NudeRaider -- files in c:\program files\ are protected
Please log in to shout.


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