I was told that to trigger in a EUD you have to use Starforge, if so how do you do it?
This is what the trigger looks like without me trying to add it to another map ( Which it works for this map )
Deaths(P208097, AtLeast, 3, Red);
KillUnit(Sniper, P1);
Defeat();
But when I click to save it says "alias unrecognized" I assume this is speaking about the player name.
Thanks.
None.
There's something you have to toggle in StarForge for it to work properly..
Ah, found it:
[quote
Wiki]Now that you have established the triggers and what not you can now go ahead and input the correct UnitID value for each of the unit input values in the editor. Before you can make EUD triggers in StarForge, you need to change the Conditions file in your StarForge folder. ~"C:\Program Files\Star Forge\Data" You simply need to go to your Data folder in your StarForge folder then right click on the Conditions file. You can't directly modify this file so you will need to click Open with or Edit with. I used Notepad ++ but I'm sure you can use regular Notepad. To find out what you need to change, refer to the Odds And Ends sectioin of this tutorial.[/quote]
None.
Eh, that didn't work either. Thanks anyways, I'll try some other things.
Maybe my problem is that I can't install Starforge, just use it. Anyone know where a working installer is? Thanks.
None.

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Deaths(P208097, AtLeast, 3, Red);
That doesn't look right. "Red" is supposed to be a number. Are you sure you got your trigger right?
red is the unit, which i assume is a unit under 228 to be renamed as such.
I thought player number was 1 byte too, but I suppose since it can be negative it doesn't have to be. from the wiki: "4 byte long: Group (0 based) that the condition applies to".
I don't know how you got that player number, but if you got it, just hex edit the map. You'll learn a lot more about euds that way. Also, did this not work:
Now, you have the offsets! How do you get them into your map? Well you have a few choices. One, EUD Trig lets you export .trg files and import them into a map. Another is to use starforge. Change your starforge/data/Conditions.lst to have the following line for the "Deaths();" condition.
Condition Deaths(Player Player, Comparison Comparison, Number Number, Number Unit)
Make sure you change Conditions.lst in your starforge/data folder to allow for a number for units instead of the name (you want "Number Unit" rather than "Unit Unit").
Do number player, and remember it's zero based.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Player was found to be 4 bytes (and can thus read ANY memory address.)
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