Idea is simple;
create some unit with "create unit" action command in "Elapsed scenaria time is exactly ... game seconds" condition command and attack (Send all units on strategic missions)
note: created units are mixed races.
Trigger("Player 8"){
Conditions:
Elapsed Time(Exactly, 180);
Actions:
Create Unit("Player 8", "Zerg Zergling", 15, "create_zone");
Create Unit("Player 8", "Protoss Zealot", 4, "create_zone");
Create Unit("Player 8", "Terran Marine", 4, "create_zone");
Create Unit("Player 8", "Terran Medic", 4, "create_zone");
Run AI Script("SuiR");
}
This is my first trigger and it's works properly, created units (all races) start attack without any problem.
But second trigger don't work properly, created units don't attack. (actually second trigger like first trigger)
Second Trigger:
Trigger("Player 8"){
Conditions:
Elapsed Time(Exactly, 280);
Actions:
Create Unit("Player 8", "Zerg Zergling", 15, "create_zone");
Create Unit("Player 8", "Protoss Zealot", 8, "create_zone");
Create Unit("Player 8", "Terran Marine", 6, "create_zone");
Create Unit("Player 8", "Protoss Observer", 2, "create_zone");
Create Unit("Player 8", "Terran Medic", 2, "create_zone");
Create Unit("Player 8", "Terran Goliath", 4, "create_zone");
Run AI Script("Suic");
}
i'm stuck and i need advices.

Post has been edited 2 time(s), last time on Mar 13 2009, 9:27 pm by TommyKnockers.
None.








