Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Experience System?
Experience System?
Mar 10 2009, 10:58 pm
By: Arvendragon  

Mar 10 2009, 10:58 pm Arvendragon Post #1



I was reading the Wiki on how to make an experience system, but got more confused. I am trying to do a RPG, but I'm trying to learn how to do a proper exp. system unlike with only kills.

I think that this doesn't work, right?
Players - xxx
Condition - xxx kills one xxx at xxx
Action - add one custom

And this is how to do it, right?
Players - xxx
Condition - xxx accumulates exactly xxx killscore
Action - add one custom
- subtract xxx killscore
- preserve trigger

Is there an easier way? Do Hyper Triggers have to be used?



None.

Mar 10 2009, 11:00 pm Biophysicist Post #2



You might want to look at this: http://www.staredit.net/wiki/Kills_To_Cash#%22Perfect%22_kills_to_cash



None.

Mar 10 2009, 11:17 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Hyper triggers are not needed, but definitely recommended as they speed up the process and depending on the method reduce errors caused by splash/multikills considerably.

Your 1st method:
This can work, but you'd need 1 trigger for each number of kills possible. If you're not afraid of using a trigger duplicator go for it. It would look like this:
exactly 1 kill: add 1 xp
exactly 2 kills: add 1 xp
exactly 3 kills: add 1 xp
... etc. (not preserved!)
This makes especially sense if there aren't unlimited enemies on the map, e.g. only preplaced, not spawing.

Your 2nd method:
Well there is no easier way, this is already very easy. But there's methods that are less prone to glitching. Basically you can use any method in the "kills-to-cash" wiki just that you don't add cash, but experience.

The perfect kills-to-cash method works flawlessly, but could have trouble keeping up if you have a lot of killings going on all the time and you need a computer player that is not allowed to kill any units that the player(s) can kill.




Mar 10 2009, 11:36 pm samsizzle Post #4



i just use death counts, my rpg uses an experience system like the game fable, where you dont level up but you get experience points to spend on skills. after a certain number of death counts you get one experience point for the skill you've been doing.

for example after killing a monster it would add one death, once you have 100 deaths it resets and gives you an experience point. Thats my idea.



None.

Mar 11 2009, 12:04 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

That doesn't work in multiplayer, as you have no way of detecting who caused the death (aka killed the unit).




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[11:10 pm]
NimoStar -- But Terran players did win the game against the bot. So it is conclusive, Terran OP ;)=
[11:09 pm]
NimoStar -- They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
[10:37 pm]
NudeRaider -- Vrael
Vrael shouted: wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
Well yes and no. The apm made him win the battle, but I'm not convinced a pro player can't account for that. He got caught with his pants down so it's not really representative of a prepared player. And the extra economy absolutely would've mattered if that push didn't almost immediately end the game.
[09:54 pm]
Symmetry -- rigged
[09:44 pm]
l)ark_ssj9kevin -- Wing 140 box 2 days in a row o_o
[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
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