Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Working anti-maphacks
Working anti-maphacks
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Mar 3 2009, 12:57 am
By: Demented Shaman  

Mar 4 2009, 6:42 pm rockz Post #21

ᴄʜᴇᴇsᴇ ɪᴛ!

protection + crashing sprite = preventing maphack.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Mar 4 2009, 8:08 pm Demented Shaman Post #22



It seems like the crash protection for maphacks is impervious so I will stop looking for an antimaphack. This topic can be locked.



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