Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: game time to real time ratio
game time to real time ratio
Feb 27 2009, 9:17 pm
By: darksnow
Pages: < 1 2 3
 

Mar 4 2009, 2:27 am NudeRaider Post #41

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from darksnow
i ahve a slight problem with the death triggers.

my trigger goes like this
player 1 brings at least 1 terran scv to location 10
player 1 brings at least 1 terran scv to location 11
actions:
display text message:blahblahblah
kill all protoss pylons owned by player 1 at location 12
kill all protoss shield abtteries owned by player 1 at location 12
display text message:blahblahblah
set countdown timer :480 seconds
player 1 set death to 0 samir duran
player 1 add 1 death of samir duran.

player 1 set death to 1 samir duran
better




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[01:57 am]
Symmetry -- :farty: Y
[01:34 am]
Moose -- Y :farty:
[01:21 am]
lil-Inferno -- FAAAAAAAART
[2026-10-25. : 2:35 am]
Symmetry -- Begone!
[2026-10-24. : 11:00 pm]
Symmetry -- https://i.imgur.com/4kK6tCX.mp4 he dancin'
[2026-10-24. : 6:58 pm]
Symmetry -- :deez:
[2026-10-24. : 6:14 pm]
l)ark_ssj9kevin -- :des:
[2026-10-24. : 6:14 pm]
Symmetry -- ah, desc. I tried dsc and des
[2026-10-24. : 6:13 pm]
l)ark_ssj9kevin -- manually editing URL fixes it https://staredit.net/site/members/0/minerals/desc/
[2026-10-24. : 6:12 pm]
l)ark_ssj9kevin -- ya member list sorting by descending broken for all columns tbh
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