Helllo
Feb 21 2009, 6:38 am
By: areYOUanIDIOT  

Feb 21 2009, 6:38 am areYOUanIDIOT Post #1



Hello, people im new here and i got a modification question. when i go to triggers, i set this thing up, if a player build a comsat station, they receive 24 rines at location (something) after 5 min, then in 10 min they receive 12 rines, then 15 min they recieve another 12 rines, how do i make it go on like this, without typing in every 5 min.



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Feb 21 2009, 6:43 am A_of-s_t Post #2

aka idmontie

Set a countdown timer for every 5 minutes. Add 1 to a death count. Give an amount of marines in accordance to the death count and when the countdown timer reaches 0.



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Feb 21 2009, 7:12 am areYOUanIDIOT Post #3



THNX ALOT, but i got another question, how do I make certain siege tanks unseigable. Like they can only stay in siege mode, and how do i put rines in a bunker and when the player controlling hte bunker tries to take out the marines, but it doesnt work., also im using Scmdraft 2.0



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Feb 21 2009, 7:25 am A_of-s_t Post #4

aka idmontie

Are you sure these questions shouldn't be in Mapping Assistance?



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Feb 21 2009, 7:28 am areYOUanIDIOT Post #5



yea, ugh im kinda confused, which is whcih, is it mapping or something, else, andyways im sorry if i put it in the rong section :crazy:



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Feb 21 2009, 2:05 pm Symmetry Post #6

Dungeon Master

Yes, you're asking mapping questions. Moved for you.

Quote from areYOUanIDIOT
THNX ALOT, but i got another question, how do I make certain siege tanks unseigable. Like they can only stay in siege mode, and how do i put rines in a bunker and when the player controlling hte bunker tries to take out the marines, but it doesnt work., also im using Scmdraft 2.0

For the siege mode question, you can't do it for specific siege tanks. A workaround for this would be to not make the upgrade available for the player, and place regular siege tanks for the ones you don't want to move, and place hero ones for the ones you want to be able to move.



:voy: :jaff: :voy: :jaff:

Feb 21 2009, 2:14 pm Biophysicist Post #7



About the bunkers: Spam the AI script "Enter Closest Bunker". If you want ALL infantry (including SCVs) on the map to be permenently bunkered, just run it at Anywhere.



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[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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