Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: A RolePlaying Game {RPG} Idea
A RolePlaying Game {RPG} Idea
Feb 19 2009, 4:12 am
By: MobiusOne.  

Feb 19 2009, 4:12 am MobiusOne. Post #1



The Players will be same color same everything. Except for a trigger which ALLOWS you to PICK UP weapons from dead bodies and such.
BackBone:
Your a soldier in a Regiment commanded by a Main Character [Computer]. You pretty much defend him and progress though the story. At one point you will stop and he will make a camp. Your next objective will be to eliminate all alien forces.
- - - -

How bout'? Good or what?



None.

Feb 19 2009, 4:51 am Norm Post #2



Needs to have more to it to be a worthwhile RPG. Picking up weapons has been done a million times so you need a better defining characteristic than that.



None.

Feb 19 2009, 5:19 am stickynote Post #3



After some thought, I find that this is not very original. It seems to me that it's a classic zombie map with aliens instead of zombies. Only thing different is that you have to camp every now and then.



None.

Feb 19 2009, 5:22 am MobiusOne. Post #4



Also abilitys like: Grenade throwing, Vehicle/Turret mounting, Entering buildings, Ammo/Clips, Etc.



None.

Feb 19 2009, 5:23 am ClansAreForGays Post #5



Much better than most maps. Making the main character a computer with triggered AI is a good idea.




Feb 19 2009, 5:28 am MobiusOne. Post #6



There's also like terrain-wise areas i.e Towers.



None.

Feb 19 2009, 6:48 am Rantent Post #7



Needs more plot...
And about the plot, you should start with weaker weapons, so that picking up new weapons would actually be worthwhile. Starting out as a soldier in a regiment, you would logically start out with a better weapon than most random dead bodies would carry.

My suggestion, for a generic zombie storyline:
You start out as a guy in a pub, (everybody seems to like the idea that you can get drunk in games, why else is GTA popular?) when suddenly zombies appear outside. It would need to be a relatively better into than I have mentioned, but that is aside from the point. Anyway, you form a group of people in the bar, all of whom start out with simple stuff like pool ques, and the bartender gets a shotgun. Your group forms the plan that the city is not a safe place to stay, and decide (after zombies start breaking into the bar) to exit the back entrance, and escape to the countryside. Along the way, one member of the group makes the suggestion that maybe a radio communication is being sent out for surviving groups. So the group runs into a store, turns on a radio, and several members go crazy. You then realize that the "zombies" aren't really the undead, but are created by listening to some subsonic message in the radio transmission. With only a few people left, they decide that the only way to save anyone else, would be to raid the local radio tower, and broadcast a new message. yada-yada-yada
It's still pretty generic, but an rpg needs a plot. One cannot simply say Aliens, and have that explain everything.



None.

Feb 19 2009, 6:58 am MobiusOne. Post #8



The plot relates nothing to zombies. Everyone will start with like a simple SMG and find beneficial weapons.



None.

Feb 19 2009, 12:34 pm Vi3t-X Post #9



Make the RPG and prove everyone wrong. RPGs with minimal stories suck. Even Open RPGs have stories.



None.

Feb 19 2009, 1:27 pm MobiusOne. Post #10



Okay guys, My RPG is more futuristic-like than any lame old zombie game. It will provide a series of mini-plots and a main plot, Got it?



None.

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[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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