Staredit Network > Forums > Technology & Computers > Topic: C pointer help...
C pointer help...
Feb 15 2009, 7:39 pm
By: Forsaken Archer  

Feb 15 2009, 7:39 pm Forsaken Archer Post #1



Code
#include "libmpq/mpq.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main(int argc, char **argv)
{
    int arg;
    mpq_archive_s *a;
    printf("wtf\n");
    libmpq__archive_open(&a, argv[1], -1);
    libmpq__archive_files(a, WTF.GOES.HERE);
    printf("total: %d \n", AND.HERE);
   
    libmpq__archive_close(a);
    return 0;
}


Code
int32_t libmpq__archive_files(mpq_archive_s *mpq_archive, uint32_t *files)
{
    CHECK_IS_INITIALIZED();
    /* return archive version. */
    *files = mpq_archive->files;
    /* if no error was found, return zero. */
    return LIBMPQ_SUCCESS;
}




None.

Feb 15 2009, 7:45 pm Doodle77 Post #2



Code
   int arg; int numfiles;
   mpq_archive_s *a;
   printf("wtf\n");
   libmpq__archive_open(&a, argv[1], -1);
   libmpq__archive_files(a, &numfiles);
   printf("total: %d \n", numfiles);

Oh, I forgot to open pidgin, that's why you didn't just ask me on aim :P



None.

Feb 16 2009, 12:35 am Falkoner Post #3



What's the problem you're having? The code looks fine.



None.

Feb 16 2009, 1:13 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

He was wondering what one of the args in the function was.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 16 2009, 7:15 pm Kellimus Post #5



Quote from Falkoner
What's the problem you're having? The code looks fine.

Ummmmmm.....

Quote
libmpq__archive_files(a, WTF.GOES.HERE);
printf("total: %d \n", AND.HERE);

Since when did constant arguments in C become "WTF.GOES.HERE" and "AND.HERE"????

Lol.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:18 am]
Oh_Man -- Close enuf
[04:14 pm]
Vrael -- perhaps there is a small professional player trapped in a box in the server rack where pluto is running? hmm?
[04:14 pm]
Vrael -- 240*12*2 is 5760, where is the other 240 APM?
[03:44 pm]
Oh_Man -- 1 action is selecting the unit and another action is moving it
[02:58 pm]
Vrael -- 240*12 is 2880, where is the other 3000 APM?
[02:55 pm]
Oh_Man -- another arty stream
[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
Please log in to shout.


Members Online: RIVE, Rawflesh0615, Symmetry, Roy