Staredit Network > Forums > Technology & Computers > Topic: C pointer help...
C pointer help...
Feb 15 2009, 7:39 pm
By: Forsaken Archer  

Feb 15 2009, 7:39 pm Forsaken Archer Post #1



Code
#include "libmpq/mpq.h"
#include <string.h>
#include <stdlib.h>
#include <stdio.h>

int main(int argc, char **argv)
{
    int arg;
    mpq_archive_s *a;
    printf("wtf\n");
    libmpq__archive_open(&a, argv[1], -1);
    libmpq__archive_files(a, WTF.GOES.HERE);
    printf("total: %d \n", AND.HERE);
   
    libmpq__archive_close(a);
    return 0;
}


Code
int32_t libmpq__archive_files(mpq_archive_s *mpq_archive, uint32_t *files)
{
    CHECK_IS_INITIALIZED();
    /* return archive version. */
    *files = mpq_archive->files;
    /* if no error was found, return zero. */
    return LIBMPQ_SUCCESS;
}




None.

Feb 15 2009, 7:45 pm Doodle77 Post #2



Code
   int arg; int numfiles;
   mpq_archive_s *a;
   printf("wtf\n");
   libmpq__archive_open(&a, argv[1], -1);
   libmpq__archive_files(a, &numfiles);
   printf("total: %d \n", numfiles);

Oh, I forgot to open pidgin, that's why you didn't just ask me on aim :P



None.

Feb 16 2009, 12:35 am Falkoner Post #3



What's the problem you're having? The code looks fine.



None.

Feb 16 2009, 1:13 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

He was wondering what one of the args in the function was.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Feb 16 2009, 7:15 pm Kellimus Post #5



Quote from Falkoner
What's the problem you're having? The code looks fine.

Ummmmmm.....

Quote
libmpq__archive_files(a, WTF.GOES.HERE);
printf("total: %d \n", AND.HERE);

Since when did constant arguments in C become "WTF.GOES.HERE" and "AND.HERE"????

Lol.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
Please log in to shout.


Members Online: DarkenedFantasies