Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Starcraft Counter-Strike WAV's
Starcraft Counter-Strike WAV's
Feb 7 2009, 7:25 pm
By: TriKZzZy  

Feb 7 2009, 7:25 pm TriKZzZy Post #1



Does anybody have counter-strike weapons shooting and reloading sounds from 1.6, I am making a ONE UNIT per player map that will be about terrorists and such.



None.

Feb 7 2009, 8:21 pm Pigy_G Post #2



there was an old CS Soundpack in the database but I can't find it, and I recently wiped my comp.. Maybe it's still there or someone has it?



None.

Feb 8 2009, 7:38 am iLLsZ Post #3



does anyone have?



None.

Feb 8 2009, 7:51 am Decency Post #4



http://letmegooglethatforyou.com/?q=cs+sound+wav



None.

Feb 8 2009, 8:02 am OutOfTouch Post #5



U should know something before import new sounds in sc maps.The map size depends very much of the size of the .wav files and how many they are. Probably u would need more than just 1 sound .. so make sure the size of them is very very smal(like PCM 8 bit MONO). The quality of the sound is geting worst converting to 8 bit but that`s the only way to import more than 1 or 2 .wavs. Otherwise the map size become very big and the players who want to play would have a lot of difficulties trying to download it the game room. I`m posting this in case u dont know those things...GL.



None.

Feb 9 2009, 12:45 am Falkoner Post #6



OutOfTouch, please don't provide incorrect info ;)

StarCraft actually compresses 16 bit sounds to be smaller than 8 bit ones, while 8 bit looks smaller as a file, once you put it in the map it's actually larger than a 16 bit file. Other than that, you are correct ^^



None.

Feb 9 2009, 12:48 am blacklight28 Post #7



I think this is it



None.

Feb 9 2009, 8:45 pm Lord Malvanis Post #8



No, Thats my other soundpack. It doesn't include weapons, Its things like "Headshot!" and "Ultra Kill!"

But I should have a grenade sound, sniper reload and fire, and some other things in this map I made here:
http://www.staredit.net/?download=933



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[09:16 am]
NimoStar -- ever wanted to play melee in installation tileset? Now you can https://staredit.net/topic/18929/
[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[2026-9-10. : 6:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[2026-9-10. : 5:48 pm]
Zoan -- ppl do it all the time in PDEs
[2026-9-10. : 5:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[2026-9-10. : 5:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[2026-9-10. : 5:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[2026-9-10. : 5:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[2026-9-10. : 5:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
Please log in to shout.


Members Online: Heinermann, MobMob