Staredit Network > Forums > Clan CheF > Topic: Axis Rising
Axis Rising
Feb 6 2009, 7:06 am
By: Filleinconnue  

Feb 6 2009, 7:06 am Filleinconnue Post #1



A X I S R I S I N G


The Year is 1939 and the world is on the verge of War, Where do you Stand? Hitler's Germany prepares to consume Poland and spread their Facist Ideals across Europe; Meanwhile Great Britain and France stand exhausted from the First World War unwilling to commit to another. The USSR Readies its men for the Occupation of the Baltics and Finland, wary of the German's control to come throughout Europe.

Each nation Stands alone, however, alliances and wars may be created and rid of. Selectable nations include: Germany, Great Britain, USSR, France, Italy, Yugoslavia, and Rumania.

Playable Characters: 7
Computer Players: 1
Objective: Control and Conquer Europe
Special Features: Donations both with Men and Minerals, Alliance Triggers.
Expected Release Date: February 22nd

Special Units,

Nazi Germany
Mauser Kar98 (Ghost - Alexi Stukov)
Machine Gun Team MG42 (Lurker)
Anti-Tank Division PAK36 (Hydralisk - Hunter Killer)
Panzerkampfwagon III (Dragoon - Fenix)
Junker 87 Stuka Bomber (Mutalisk)

Great Britain
Lee Enfield (Ghost - Duran)
Anti-Tank Division FLAK36 (High Templar - Tassadar)
Matilda 2 Tank Division (Dragoon)
Supermarine Spitefire (Wraith - Tom K*)
Lancaster Bomber Class (Battlecruiser - Jim Raynor)

United Soviet Socialist Republics
Mosin Nagant M1891 (Ghost - Kerrigan)
KV-1 Tank Division (Siege Tank - Edmund Duke)
Aircraft Fighter Yakolev-9 (Scout - Artanis)

France
Special Infantry 7.7mm (Zergling - Devourer)
Somua S35 (Goliath - Alan Schaezer)

Italy
Tank Division Fiat M41 (Vulture - Jim Raynor)
SM.79 Sparviero Bomber (Guardian - Kakazula?)

Yugoslavia & Rumania
Partisan Infantry (Kerrigan - Infested)

Expect: Long Matches, Hard Expansion, Heavy Warfare (Lengthy Battles with other Players).
Strategy Level: 7/10
Skill Required(Diplo): 5/10
Pre-tense: Know, this is not a Massing Game, a Single Unit massed can be Beatean by another, Strategy is a must and Divisions have Limits. Cities do not give the same minerals, an example that Paris gives 450 Minerals where as Zagreb only gives 250 beware different City Worths.

Post has been edited 1 time(s), last time on Feb 18 2009, 10:56 pm by Filleinconnue.



None.

Feb 6 2009, 12:25 pm Vi3t-X Post #2



Do you expect to tell the player how much a city is worth? :bleh:



None.

Feb 6 2009, 7:10 pm Filleinconnue Post #3



In repliance to your Query, yes, The City will be Texted in at 60 seconds on the Game Timer
Looking Like This:

[Germany] Berlin (+$650)
[France] Paris (+$550)
or a Geyser like so:
[Norway] Oil Wells (+5)
also, there are some heavy industries (Power Generator)
[Norway] Heavy Industry (+$1000)



None.

Feb 6 2009, 10:38 pm Echo Post #4



Sounds great. I'm avaliable for testing whenever. And it's Kukulza :P.



None.

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[06:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
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