SCMDraft bug
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Feb 5 2009, 10:44 pm
By: youarenotworthy  

Feb 5 2009, 10:44 pm youarenotworthy Post #1



I was looking on the wiki and couldn't find an answer for this.

NOTE: I classified this as mapmaking assistance because even though the bug is with terrain, it's not terrain that I need assistance with it's the bug.

Using SCMDraft I was implementing the jungle doodad type thing in the terrain, the one found under 'ruins' its a 3x4 rectangle with a face in a circle.

After using the face several times, I've realize that using SCMdraft I can't remove the face from the terrain! How do i do it? When ever I try to brush over it, it just stays there. The terrain shows that the correct terrain I want is UNDER the face, but in SCMdraft and in the game it still shows as the face.

Does anybody know of this bug or how to fix it?



None.

Feb 5 2009, 10:46 pm Toothfariy Post #2



i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there



None.

Feb 5 2009, 10:47 pm youarenotworthy Post #3



Quote from Toothfariy
i would first check to make sure u have the latest version of SCMDraft
and i imgine u could try copy and pasting it out of there

I tried copy/paste as well. And I do believe I have the latest version.. I have 2.0 (0.8.0)



None.

Feb 5 2009, 10:56 pm Toothfariy Post #4



hmm thats very strange

essentially all doodads are, are just groups of terrain blocks just they're selectable in the doodad layer

u may have placed a sprite instead, which those will only get deleted in the sprite layer, and it usually takes the top of whatever terrain is underneath it.



None.

Feb 5 2009, 10:57 pm youarenotworthy Post #5



I don't even believe it is available as a sprite, because the face can be walked over.



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Feb 5 2009, 10:59 pm Toothfariy Post #6



if you post the map, i can take a look at it and see whats goin on with it

you might wanna try opening it in starforge too and see waht happens



None.

Feb 5 2009, 11:02 pm youarenotworthy Post #7



I do not currently have starforge at my disposal, I will later, but I would like to have the problem resolved using SCMdraft. Anyway, here is the map

Attachments:
(1)Ascension RPG.scm
Hits: 3 Size: 75.45kb



None.

Feb 5 2009, 11:05 pm Toothfariy Post #8



well i dont see it anywhere

theres the ones by the marines on the far right, is that where the problem is?



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Feb 5 2009, 11:07 pm youarenotworthy Post #9



Yes, where I have placed the 8 marines are the 8 problem spots.

The reason it is a problem is that I will be using the faces alot and changing around a bit, I need to be able to remove them.



None.

Feb 5 2009, 11:07 pm Ahli Post #10

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

1. open the doodad window
2. chose sth from the list and chose a doodad. You need to have a doodad under your mouse (like you are placing a doodad)
3. right click to deselect it
4. now you are ble to select every doodad already placed on the map (if you didnt convert them to terrain during that session.)




Feb 5 2009, 11:09 pm Toothfariy Post #11



so wait, you're trying to remove a doodad using triggers? is that what ur problem is?

cause all i did was select them and press delete on my keyboard and they're all gone now, it was that simple



None.

Feb 5 2009, 11:16 pm youarenotworthy Post #12



Wow close topic please, I feel like such an idiot.

I was using terrain most of the time rather than a DOODAD, so for some reason at one point I must have switched to doodads even though I don't remember that at all. Is it possible that SCMdraft converted the terrain into a DOODAD since it was the same?

That has to be what happened, I refuse to believe I'm that stupid.

Anyway, sorry.

EDIT: I confirmed that SCMdraft converts it to a doodad, that explains everything. I'm not stupid. ^-^



None.

Feb 6 2009, 1:02 am poiuy_qwert Post #13

PyMS and ProTRG developer

Its an option to convert terrain to doodads, you can disable it.




Feb 6 2009, 1:29 am youarenotworthy Post #14



Thank you. I would like to change it and so now I will. ^^

Topic has served it's purpose.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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