Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How do I create overlays for unit names?
How do I create overlays for unit names?
Feb 4 2009, 1:00 am
By: m.0.n.3.y  

Feb 4 2009, 1:00 am m.0.n.3.y Post #1



I hope you know what I'm talking about, it's the cool effect the makes the unit name look 3D. I think its called Text Overlapping It's used in like bounds on the zerglings and in Dodge the Light 2. Can anyone help?



None.

Feb 4 2009, 1:02 am O)FaRTy1billion[MM] Post #2

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Text overlapping? ;o



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Feb 4 2009, 1:04 am m.0.n.3.y Post #3



Quote from O)FaRTy1billion[MM]
Text overlapping? ;o
Yeah I think that's it lol, so it looks all cool n such



None.

Feb 4 2009, 1:05 am poison_us Post #4

Master has given Dobby a doctorate! Dobby is free!

In scmdraft, just use the <12> and <13> tags




Feb 4 2009, 1:06 am m.0.n.3.y Post #5



Quote from poison_us
In scmdraft, just use the <c> and <r> tags
So for the unit name, would i just put something like
<c>Archer
And that would text overlap it?



None.

Feb 4 2009, 1:08 am poison_us Post #6

Master has given Dobby a doctorate! Dobby is free!

You would want it like this: <12>Archer <13>Archer

in between, you're gonna need several spaces...and even then it doesn't always line up

EDIT: The tag <12> aligns all of the following text to the right margin, and the <13> centers it. You put spaces after the text with the <12> tag, so that the text gets pushed to the right.




Feb 4 2009, 1:16 am Falkoner Post #7



http://falkoner.cow.googlepages.com/Overlap_Generator.html

It calculates it for you :D



None.

Feb 4 2009, 1:19 am poison_us Post #8

Master has given Dobby a doctorate! Dobby is free!

EW.

I prefer to guess-and-check on my own, but I suppose that you might have a fairly good program there.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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