Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Trigger Warden #2: EpicSauce Detect(1.04b)
Trigger Warden #2: EpicSauce Detect(1.04b)
Jan 18 2009, 9:15 am
By: Maps  

Jan 18 2009, 9:15 am Maps Post #1



i said i post Epicsauce detect trigger about 3 days ago.
so i'm now upload this trigger.


if the user who inject Epicsauce v1.04b play map include this trigger, will drop.
how to use? please read my another post ZynMaphack detect. ^^

it may detect other hacks that using same method.

Attachments:
Epicsauce1.04b.trg
Hits: 3 Size: 6.35kb
Epicsauce.scm
Hits: 9 Size: 29.2kb



None.

Jan 19 2009, 10:45 am CooL Post #2



Way to go, Maps! :cool2:



None.

Jan 21 2009, 12:15 am nano351 Post #3



Sorry I didn't patch your method sooner. I didn't know about this trigger until one of my user's notified me of it.

Anyhow, your turn.



None.

Jan 28 2009, 1:45 am Heinermann Post #4

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

Maps, you're going to give up? Just take a look at the conditions here:

Extended player(no memory bounds):
Accumulate(Player, Comparison, QNumber, ResType)
Opponents(Player, Comparison, QNumber)
Score(Player, Comparison, Score, QNumber)

Extended Unit (0x2FFFD0 length limit):
Command the Most(TUnit)
Most Kills(TUnit)
Command the Least(TUnit)
Least Kills(TUnit)

Both:
Command(Player, Comparison, TUnit, QNumber)
Kill(Player, Comparison, TUnit, QNumber)
Deaths(Player, Comparison, TUnit, QNumber)

There are many direct and indirect ways of detecting the hack.

- Text detection is the one way that can't be faked, unless the hack has its own local text buffer or doesn't write to the text array in memory. If neither of these are done within the hack, infinite cases are possible.
- Detecting call patches and load position in memory with all the ext player conditions. (easy fix for nano, minimum number of callPatch cases unless he has the correct values for all his call patches stored somewhere)
- If this has a map hack, read the drawing buffer(on-screen pixels).
- If there is any memory directly or indirectly modified within your 0x2FFFD0 unit condition limit(including text messages), use that.

Opponents, Command the Most/Least, and Most/Least Kills may create some fun headaches if used properly.




Jan 28 2009, 9:43 am zynastor Post #5



To easy to fix, would take less than 15 minutes to update for anything new added so do enjoy wasting your time with triggers no one would want to use if they don't even last a day to a week.

Once you have hooked all the necessary places its easy from there, you will need a new method each time and that gets pretty limited.



None.

Jan 28 2009, 2:02 pm Maps Post #6



Quote from Heinermann
Maps, you're going to give up? Just take a look at the conditions here:
...............
properly.

Epicsauce is shabby, so it is much more detect this hack by detect hack.



None.

Jan 28 2009, 3:10 pm Heinermann Post #7

memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes memes

In english?

zyn: this isn't your hack. nano can speak for himself.




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