Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: One small question...
One small question...
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Jan 25 2009, 5:59 pm
By: Devourer  

Jan 25 2009, 5:59 pm Devourer Post #1

Hello

I can't test this now on my own so I have to ask you.
When a trigger kills a unit via action, for example:
"Kill 1 Vulture at X"
does the vulture deathcount then automatly add 1 death for vulture?
And does remove effect the same?

thx.



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Jan 25 2009, 6:02 pm Brontobyte Post #2



Quote from Devourer
I can't test this now on my own so I have to ask you.
When a trigger kills a unit via action, for example:
"Kill 1 Vulture at X"
does the vulture deathcount then automatly add 1 death for vulture?
And does remove effect the same?

thx.

No. I believe that Death Counts are counted only by game play based actions, not trigger actions. Meaning, if you killed the Terran Vulture using another unit, or some other means other then a direct trigger kill, then it would add +1 to the Death Count for that specific unit. You can add +X or subtract +X to the Death Counts via triggers, but you can't add Death Counts by killing a unit via a direct kill trigger.



None.

Jan 25 2009, 6:05 pm Devourer Post #3

Hello

Quote from Brontobyte
Quote from Devourer
I can't test this now on my own so I have to ask you.
When a trigger kills a unit via action, for example:
"Kill 1 Vulture at X"
does the vulture deathcount then automatly add 1 death for vulture?
And does remove effect the same?

thx.

No. I believe that Death Counts are counted only by game play based actions, not trigger actions. Meaning, if you killed the Terran Vulture using another unit, or some other means other then a direct trigger kill, then it would add +1 to the Death Count for that specific unit. You can add +X or subtract +X to the Death Counts via triggers, but you can't add Death Counts by killing a unit via a direct kill trigger.

are you 100% sure? It's just like you start with "I belive..." I want a 100% right question.



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Jan 25 2009, 6:07 pm Brontobyte Post #4



Quote from Devourer
are you 100% sure? It's just like you start with "I belive..." I want a 100% right question.

Yes.



None.

Jan 25 2009, 6:08 pm Devourer Post #5

Hello

Quote from Brontobyte
Quote from Devourer
are you 100% sure? It's just like you start with "I belive..." I want a 100% right question.

Yes.

Ok thanks :)
*pokes nude to close topic*



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Jan 25 2009, 6:16 pm The Great Yam Post #6



I tested this, and I can confirm it: Trigger actions like kill do not add to death counts.

Attachments:
Death Count.scm
Hits: 0 Size: 38.66kb



None.

Jan 25 2009, 6:18 pm Devourer Post #7

Hello

Quote from The Great Yam
I tested this, and I can confirm it: Trigger actions like kill do not add to death counts.
Topic was about to be locked, bronto already said that, and you may not notice din post 1: I can't test anything now.
Thanks for testing anyway :P



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Jan 25 2009, 8:52 pm Falkoner Post #8



They don't, if you need them to, you're going to need like a kill area for units that you move them to to be manually killed.



None.

Jan 25 2009, 9:08 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

If I again may elaborate on Falks answer...
When you kill x units, you never know how many you actually killed. Maybe there was no unit, but you think there was and (faultily) set the death count. Thus you move the unit instead of kill them. And make a trigger that checks if a unit is there and if yes kill it and increases the dc.




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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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