Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: New 1 Square Unit Combo Needed
New 1 Square Unit Combo Needed
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Jan 24 2009, 10:59 pm
By: Pyro682  

Jan 24 2009, 10:59 pm Pyro682 Post #1



Well, I was told before that I could make a 1 square ranged - grid by using a Combination of Scourges and Observers. However, I have been JUST doing some debugging and research because i tried making a grid with this combo, and it doesnt work. they arent the right sizes. Is there another way to make a grid (ground or air) with a 1x1 terrain square Size?

Ive tried all of these and most of their combinations:
Scouts
Interceptors
Mutalisks
Observers
Scourges
Valkyeries
Wraiths
Command Centers (By Off-Placing it using a devourer grid first)
Barrackses
Carriers



None.

Jan 24 2009, 11:24 pm rockz Post #2

ᴄʜᴇᴇsᴇ ɪᴛ!

http://www.staredit.net/topic/5836/
protip: use the search function.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Jan 24 2009, 11:42 pm Pyro682 Post #3



Protip: Read what you link to before you post.

The only 1x1 thing there is Scourges/Observers Mixing grid.

Once again, do you know of any other 1x1 grids? It isnt perfect. i need a perfect 1x1 grid.



None.

Jan 25 2009, 2:45 am NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Pyro, you are condemning his answer because of a wrong assumption of yours. Observers and Scourges DO form a perfect 1x1 grid.
You have to alternate obs and scourge so it looks like this:
SOS
OSO
SOS
I'm not sure, but maybe you have to switch O and S. You can easily test that.

Don't know what else could go wrong. And afaik that's the only perfect 1x1 grid.




Jan 25 2009, 4:34 am Pyro682 Post #5



I beleive I've made every possible combination of the scourge + observer mix. When held there, they all conflict and start floating around like stacked air units. The grid for these isn't working. Something is going wrong, and I've checked the triggers so many times, I've memorized the bloody thing. It's perfect, and should be working like a clock that has just been cleaned. The only possible explanation that I can see is that the grid isn't correct.





-----------------------EDIT==============================
My God, I feel like such an asshole and a noob at the same time. I was wrong to condemn and ignore my mistake. I had a gap in the triggers that I thought I finished, but was pulled away for something.
Rockz, Nude, I'm sorry >.<
:blush: :-(

Post has been edited 1 time(s), last time on Jan 25 2009, 4:55 am by Pyro682.



None.

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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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