Staredit Network > Forums > SC1 Map Showcase > Topic: Dam Builders!!!
Dam Builders!!!
Jan 22 2009, 11:47 pm
By: Rantent  

Jan 22 2009, 11:47 pm Rantent Post #1



Storyline: While marveling at this one dam that was once quite marvelous, you realize that it has broken, and a tidal wave of not so marvelous water particles is heading at you.
OH NO!!!

Your only chance of survival is to reconstruct the dam before the water floods the rest of humanity. (AKA a small corner in the map.)
Maybe you should have taken some lessons on how it is easier to simply save people from a flood than stop the flood from reaching people in emergency situations. It is near physically impossible to rebuild a dam when the water just broke through it, not to mention how you have no construction equipment.
You really ought to save the population of the town, but that doesn't matter now.
The only thing that matters is to gather those rocks and confine the water back to the top of a hill. (Which is a stupid place to put a dam to begin with, but there are lives at stake!)

About the Map:
- It is a strange defense, in that your units do not stay still, but rush to fight the enemy. (So it's not really defense like)
- There is never a stop from the onslaught of the water.
- Watch out for places where water overflows and goes down other pathways.
- Actually uses extended terrain.
- Has super cool secrets that might turn the tides in your favor.

Attachments:
Dam Builders.scx
Hits: 35 Size: 65.54kb



None.

Jan 22 2009, 11:50 pm Echo Post #2



LOL RANTENT! I expected a longer story!



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Jan 22 2009, 11:55 pm StrikerX22 Post #3



Why not post it in DLDB if it's finished then? Sounds funny and fairly interesting; I'll check it out. Wondering what the "water" is, of course.



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Jan 23 2009, 12:03 am ForTheSwarm Post #4



It's not protected; you could check it yourself. It's a Zergling, by the way.

Quote
- Has super cool secrets that might turn the tides in your favor.
lolpun

Sounds interesting, I'll try it out.



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Jan 23 2009, 5:36 am Rantent Post #5



Quote from StrikerX22
Why not post it in DLDB if it's finished then?
Because I don't care enough about the map to even put my name on it. :crazy:

That and it was simply an obscure test map about unit movement. (That I don't think many people would use.)



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Jan 26 2009, 8:25 am StrikerX22 Post #6



That was very mean of you to put that friendly unit killer spike up the middle path. > > Suddenly they started flooding through the middle while I'm doing other work and taking it easy... psh.

5 scarab reavers were questionable =P high armor/hp/size at least though. Pathing AI was annoying. whee. Funny enough for a couple runs tho.



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[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
[03:25 am]
Oh_Man -- https://youtu.be/R_6bsf9REkY anyone ever tried playing SC ghost?
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