Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Give Neutral to Computer.
Give Neutral to Computer.
Jan 18 2009, 6:01 pm
By: newBorn  

Jan 18 2009, 6:01 pm newBorn Post #1



Ok this will be a newbie question, i never did that so dont shout at me being a total idiot :P.

What i need is a type of trigger, which would give all units of neutral player to computer controlled player, so that if someone leaves, theres no neutral stuff left after him :/

Same as in 99% of diplomacy maps.

Anyone could throw me a hand on this one?



None.

Jan 18 2009, 6:02 pm Excalibur Post #2

The sword and the faith

Conditions:
Neutral brings at least 1 any unit to game area

Actions:
Give all units owned by neutral at game area to player X

Done.




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Jan 18 2009, 6:35 pm ClansAreForGays Post #3



Quote from Excalibur
Conditions:
Neutral brings at least 1 any unit to game area

Actions:
Give all units owned by neutral at game area to player X

Done.
Left out the most important part. The trigger must be owned by someone currently present in the game. Do NOT give the trigger to Neutral.




Jan 18 2009, 6:42 pm newBorn Post #4



I did tried that, but it doesnt work.

Always

Give Unit owned by Neutral Players to Player 7.

The Trigger is owned by Player 7 which is the main computer.



None.

Jan 18 2009, 6:44 pm ForTheSwarm Post #5



I'm pretty sure it has to be Neutral, not Neutral Players. If not, do you have a Preserve Trigger in there?



None.

Jan 18 2009, 6:46 pm ClansAreForGays Post #6



Quote from newBorn
I did tried that, but it doesnt work.

Always

Give Unit owned by Neutral Players to Player 7.

The Trigger is owned by Player 7 which is the main computer.
you don't preserve the trigger?




Jan 18 2009, 6:50 pm Filleinconnue Post #7



Neutral Players isn't Available On Sc-Xtra Editor, I just did it on ScmDraft 2.0

Conditions:

Player [Neutral] Commands at least 1 [any unit]

Actions:

Give All [any unit] owned by [Neutral] at [Anywhere] to [Computer (P8)]
Preserve.



None.

Jan 18 2009, 7:09 pm Falkoner Post #8



Player 12 is Neutral in SCM Draft.



None.

Jan 18 2009, 7:13 pm newBorn Post #9



Hence, i didnt know u can edit triggers in scmdraft, i havent found the option myself o.O, always used it for terrain only, and in case of a trigger masacre i went for xtra editor.

Anyway, could u lead me like a little kid on how to do it?
I mean how to open triggers in scmdraft....

Edit: DAMNIT it should be hella easy, why cant i do it Q_Q

Post has been edited 1 time(s), last time on Jan 18 2009, 7:29 pm by newBorn.



None.

Jan 18 2009, 7:29 pm Roy Post #10

An artist's depiction of an Extended Unit Death

Click Triggers. A dropdown menu appears.

Click Classic Map Triggers. A pop-up box should appear. This will look similar to the Xtra Editor Trigger Editor.
----- If you do not have this option, you are most likely running an older version of SCMDraft 2 that doesn't include the Classic Trigger Editor. Download the latest version here.
Click the "New" button.
Select a computer player as the player to own the trigger.
Click the "Conditions" tab to switch to conditions.
Click the "New" button. A pop-up box should appear.
Click the dropdown button and select "Always"
----- Alternatively, select "Bring"
----- Select "Neutral" for the player, "At least" "1" for the quantity, and "Anywhere" or another suitable location for the location.
Click the "OK" button. You should now have 1 condition.
Click the "Actions" tab to switch to actions.
Click the "New" button. A pop-up box should appear.
Click the dropdown button and select "Give Units to Player"
Set the first variable to All.
Set the second variable to [any unit].
Set the third variable to Neutral.
Set the fourth variable to Anywhere (Or another suitable location).
Set the fifth and final variable to the computer player you wish to give the units to.
Click the "OK" button. You should now have 1 action.
Click the "New" button. A pop-up box should appear.
Click the dropdown button, scroll down and select "Preserve Trigger"
Click the "OK" button. You should now have 2 actions.
Click the "OK" button. You should now have 1 trigger that gives all units owned by Neutral (Player 12) to a computer player.

... You said "Like a little kid" :P

Post has been edited 1 time(s), last time on Jan 18 2009, 7:35 pm by Roy.




Jan 18 2009, 7:32 pm newBorn Post #11



Oh, now i know whats the problem, i dont have the trigger drop down menu in my SCMDraft LOL.

Edit: I fixed it up by downloading a new version of SCM Draft, i was using an old one which didnt have the triggers.....
Anyway i didnt mean that much like a little kid :P but w/e, thx alot.



None.

Jan 19 2009, 4:53 am NudeRaider Post #12

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from newBorn
Oh, now i know whats the problem, i dont have the trigger drop down menu in my SCMDraft LOL.

Edit: I fixed it up by downloading a new version of SCM Draft, i was using an old one which didnt have the triggers.....
Anyway i didnt mean that much like a little kid :P but w/e, thx alot.
Probably you were just missing the trigger plugin.




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[03:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[08:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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