Create Unit
Jan 17 2009, 9:37 pm
By: newBorn  

Jan 17 2009, 9:37 pm newBorn Post #1



So i'm havin' a trigger creating a Refinery (CC) once an MCV is deployed (Siege Tank siege mode.)

Basicly its an easy trigger with something like that:

Condition:
-Player Current Player Command at least 1 MCV (Pack.)
Action:
-Move Location labeled on MCV loc Refinery Placement at Anywhere.
-Kill All units at location Refinery Placement
-Wait 50 Miliseconds.
-Create 1 Refinery at Refinery Placement
-Preserve Trigger


------

So it should work perfectly, having a small delay in betwen placement, the thing is i was afraid that some unit might get on this location before the refinery is spawned, which would be kidna dope, so i hyper triggered the trigger.

Big deal is the Refinery isnt spawning anymore, nothing happens, if it was unplaceable i would get the info, then i would just make the delay higher in between kill and create, and no problemo, but theres not a single thing. Its almost like the trigger isnt working, but it is working! since the MCV Dies, but the command center (Refinery) doesnt spawn.

I Figured the hypertrigger must have fucked it up and make it repeat over and over thats why i putted switches in this trigger to disable any problems later, but it still doesnt wanna fu**in work >.>

Anyone got a solution?
Whats the problem?



None.

Jan 17 2009, 9:43 pm Pigy_G Post #2



You could be having wait blocks, try making the hypers for a computer player with no waits.

make sure its 63 waits and a perserve trigger.



None.

Jan 17 2009, 9:57 pm Falkoner Post #3



Move your hypertriggers to the bottom of the trigger list. That should fix the problem.



None.

Jan 17 2009, 10:09 pm Craftstar2 Post #4



The hyper triggers are owned by another player right?



None.

Jan 18 2009, 1:45 am NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Read the wiki article on Hyper Triggers. You will find a link to Wait Blocks.




Jan 18 2009, 8:21 am newBorn Post #6



Works perfectly, thx people, i just move the hyper trigger to computer owned player that doesnt have a single trigger himself.



None.

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