Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Drop Ship System.
Drop Ship System.
Sep 27 2007, 4:29 am
By: ETEFT(U)  

Sep 27 2007, 11:32 pm Akar Post #21



Falkoner is right, it does look better. And I have to make an Example Map for this. I won't post it, but if you want me to I will.



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Sep 28 2007, 2:31 am ETEFT(U) Post #22



I'd have to agree with Falkoner on this one, the hypertriggers make a great difference in the game play. I could tell when I was testing it out yesterday for the first time in a while now.



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Sep 28 2007, 9:51 am zerg Post #23



by the way, I believe dropships are the slowest-loading of all the transports, and overlords are fastest.

so if you want to go for a faster inventory-selection experience, use an overlord. shuttles are still probably faster than dropships.


some people may claim there's no actual difference, but I think there is. even if I'm wrong, the sound effect makes the overlord sound faster. sounds like a "chunk", like you're dropping a piece of fruit, instantaneous effect, rather than powering down a computer or something.



None.

Sep 28 2007, 11:24 am Akar Post #24



No... all drops are the same speed, 250 ms (i think, i might be wrong).



None.

Sep 28 2007, 1:06 pm Falkoner Post #25



They're the same speed, but most transports move to get the units, so that makes an overlord faster since it accelerates to full speed almost immediately.



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[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
[03:25 pm]
NudeRaider -- (and yes, I capitalized that correctly :ego:)
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NudeRaider -- Symmetry
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