DC Health.
Jan 13 2009, 10:43 pm
By: BlueWolf  

Jan 13 2009, 10:43 pm BlueWolf Post #1



This could go under UMS Theory and Ideas when it is solved.

I was trying to figure a different way to do damage to a unit. Is it annoying? Yes. Is it the best? Most definitely not. Does it work? Who knows. High chance of no.

Well I've been gone from sc for a while, but when I returned, I had a couple of ideas that I wasn't sure if they would work. This was one of them:

Current Player suffers 1 death of unit "health": set health of unit to 1%. This will continue until 100 death counts = 100% health.

I wanted to use this so that I would know the health of a unit. The problem occurred when I wanted to turn health to dc's, not dc's to health. So if my unit gets hurt, how was I to turn that into a dc? A member of Mp figured that why not just use:

enemy brings 1 unit to location 'hero is here': subtract 1 dc, wait x amount, preserve.

This would involve more triggers then needed. Especially for multiple units inside of 'hero is here.' Obviously the map would have to be under tight control.
With this problem also arose the problem of long ranged units attacking. What if the unit is in the location, a bigger location, but the long ranged attack unit was not attacking. Maybe its in the location, but the enemy is hidden behind a wall in the fow.

I know it can be a pain, but I have fun trying to figure new things out. This however, i think needs some review.
Please Reply. Thanks.




None.

Jan 13 2009, 10:54 pm Toothfariy Post #2



well there is the system where you have a buried stack of zerglings underneath you while you are allied victory with the computer. then each ling killed is 1 health point. then to rejuvinate heatlh, just bring to somthn, then make more lings.

now what you're talking seems impossible. as far as i know, its impossible to convert health into dc's, and if you can then i would really like to know how because that would open a ton of mapping possbilities



None.

Jan 13 2009, 11:02 pm BlueWolf Post #3



Quote
well there is the system where you have a buried stack of zerglings underneath you while you are allied victory with the computer. then each ling killed is 1 health point. then to rejuvinate heatlh, just bring to somthn, then make more lings.
Map done by Krayzee I believe. Yes I have seen it.

Quote
as far as i know, its impossible to convert health into dc's
One of the biggest problems, yes. I also believe it is impossible. At first I thought this was the system for just that, but I came across the problem. Since I was gone for a while, I thought it was possible to detect unit health in Conditions.



None.

Jan 13 2009, 11:07 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

This would be possible with EUD Health detection.
Restrictions:
- One set of EUD triggers for each unit
- Unit must be preplaced
- Unit must not die, or EUDs could screw up.

If you don't know about EUDs check the various topics about them. There's also sample maps in the DLDB.
But be warned, this is a quite complicated topic compared to regular trigger systems.




Jan 13 2009, 11:07 pm badcop Post #5



Couldn't you use EUDs to track health? didn't see Nude's post since we were 11 seconds off.



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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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