rebuilt base AI
Jan 11 2009, 1:19 pm
By: okeee  

Jan 11 2009, 1:19 pm okeee Post #1



Ok what the regular insane script does is: build 1 main base with all advanced structures and a few expansions. But when you destroy the main base, they won't rebuilt it.

What i want is that once their main base is destroyed (or their command center), then they must built a new main base, with all structures and advanced structures. If they start building 3 different main bases on different locations, this is ok as well.

I tried several things for creating 2 main bases, but it just DONT work.
such as:
if: player1 brings 0 command center to location X (original location for AI, main base)
then: run script AI at location Y



None.

Jan 11 2009, 3:16 pm Vi3t-X Post #2



You can only run one AI script at a time, and the only AI script that I got working to its fullest potential (and that is rebuilding the primary city), was Campaign AI.

If you use two computers with the same colour, you could run Campaign and Insane AI and they would look similar. And I suppose using the Shared Minerals System, they would have equivilant resources.



None.

Jan 11 2009, 3:49 pm okeee Post #3



Quote from Vi3t-X
You can only run one AI script at a time, and the only AI script that I got working to its fullest potential (and that is rebuilding the primary city), was Campaign AI.
I suppose you mean campaign insane AI?

The problem is there are a few allied players, so there are little enemy players left + I would like a real though enemy player. Did you have any specific settings to get the computer player to rebuilt the main base?



None.

Jan 11 2009, 3:55 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Try the custom level ai




Jan 11 2009, 5:18 pm okeee Post #5



I want the AI script to work for a while.. so for both custom AI & insane AI, how much money should I give? About 30.000 or is it better to give about 7.000 and let them mine for themselves if they have resource shortage?



None.

Jan 11 2009, 10:41 pm Falkoner Post #6



The Insane AIs are set up to have 3000 of each resource, and the Custom AIs are the normal Melee AIs, so they don't need any money.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:40 am]
Oh_Man -- tthen u come to SCBW and it's like - upload WAV, play WAV.... sigh why cant it be that easy
[01:40 am]
Oh_Man -- and no consistent easy to use way to then play the audio either
[01:39 am]
Oh_Man -- where they use third party audioprogram called WWISE which basically makes adding audio extremely difficult
[01:39 am]
Oh_Man -- i appreciate SCBW's ability to just let us upload and play WAVs so much compared to nightmare that is total war warhammer 3
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
Please log in to shout.


Members Online: Oh_Man, Rawflesh0615