Staredit Network > Forums > Modding Assistance > Topic: Changing tanks to marines
Changing tanks to marines
Jan 1 2009, 6:22 pm
By: RoryFenrir
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Jan 8 2009, 11:11 pm RoryFenrir Post #41



well i guess it could still be in iscript, but then why doesnt it work if you keep the tank still and seige?



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Jan 8 2009, 11:38 pm RoryFenrir Post #42



Well allright, I actually figured out a problem by my self! I have successfully created (with lots of help) a FULLY FUNCTIONAL marine that can switch weapons!!!!

How the magic was made:
-i have weapons for all four units, basesand turrets
-In Advanced, for the bases: Mechanical-BattleReactions-FullAutoAttack-UseMediumOverlays are checked.
for the turrets: Invincable-Subunit-FullAutoAttack are checked.
-AI actions: Guard(Normal), Guard(Normal),Guard(Normal),Attack Unit(Normal),Guard(Normal) and NormalMovement/NormalAttack and AI internal: 3 for the bases
Guard(Subunit), Guard(Subunit),Guard(Subunit),StayInrange,Guard(Subunit) and NormalMovement/NormalAttack and AI internal: 3 for the turrets

I dont know how much is nessessary, but the problem was fixed in the Advanced tab.



None.

Jan 9 2009, 12:04 am Angle Lock Post #43



oh please dont' say that Rory...

mankind dominated the world by constantly solving problems on their own...

and as a human being, you definately do have the ability to solve problems...

don't sound like that you can't do anything...

because YOU can...

best wishes on the modding journey :)


and i think... the problem resides within the battlereaction thingy...



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Jan 9 2009, 12:12 am RoryFenrir Post #44



Quote
and i think... the problem resides within the battlereaction thingy...
me too



None.

Jan 9 2009, 12:32 am Angle Lock Post #45



It's weird cause normal siege tanks don't have the setup like the one that you have, and yet they work perfectly fine...

I STILL thinks that there is some way to solve this using iscript only, I don't wanna mess up the dat for my tank...



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