Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: protoss buildings without pylons
protoss buildings without pylons
Jan 3 2009, 7:41 pm
By: Toothfariy  

Jan 3 2009, 7:41 pm Toothfariy Post #1



i was wondering if it is possible to build protoss buildings without having to build within a pylon aura

i read somewhere that you could like move them and they power stuff but i dont really remeber exactly what it said

and also, is it possible to simply power a building without a pylon?



None.

Jan 3 2009, 7:43 pm Kaias Post #2



http://doodle77.dyndns.org/tutorials.php?id=60



None.

Jan 3 2009, 11:32 pm Falkoner Post #3



You need to enable the doodad state of the building constantly, with hypertriggers, moving the pylon will leave the aura there, but it won't power anything.



None.

Jan 4 2009, 11:12 am O)FaRTy1billion[MM] Post #4

👻 👾 👽 💪

The only time it is necessary to enable doodad state is if other buildings are being created, moved, removed or destroyed. I think some things with units effects it too, but it has been a while since I've done anything with this.



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[05:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[02:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[02:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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