Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Another question about power ups
Another question about power ups
Dec 29 2008, 7:09 pm
By: Norm  

Dec 29 2008, 7:09 pm Norm Post #1



Is there any way to make it so that a probe will not be able to pick up power-ups that spawn on the map?



None.

Dec 30 2008, 12:24 am konflikt Post #2



I don't think so... unless it already has something picked up. Make it pickup something your not using like a gas orb or something. Yeah, bad fix. xD Don't think theres any other way.



None.

Dec 30 2008, 12:25 am Devourer Post #3

Hello

Quote from konflikt
I don't think so... unless it already has something picked up. Make it pickup something your not using like a gas orb or something. Yeah, bad fix. xD Don't think theres any other way.
Wrong.
Disable the powerup and probes/drones/scv's will not be able to pick it up^^
I think that flags will crash.



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Dec 30 2008, 12:37 am Falkoner Post #4



Disabled Sprites, however, they can also be walked through.

Disabling it, however now it says that it is disabled.

Using the AI Junk Yard Dog does it, that one's my personal favorite.



None.

Dec 30 2008, 12:44 am konflikt Post #5



Well I was mistaken xD



None.

Dec 30 2008, 3:45 pm Norm Post #6



So if i run AI junkyard dog on all power-ups for neutral, then they won't be able to be picked up by a probe?

Will they still be able to participate in triggers consisting of 'move 1 power-up for neutral from location x to location y?'



None.

Dec 30 2008, 4:23 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Norm
So if i run AI junkyard dog on all power-ups for neutral, then they won't be able to be picked up by a probe?

Will they still be able to participate in triggers consisting of 'move 1 power-up for neutral from location x to location y?'
yes




Dec 30 2008, 6:52 pm Falkoner Post #8



Quote
So if i run AI junkyard dog on all power-ups for neutral, then they won't be able to be picked up by a probe?

Problem: You can't run AIs for players above 8, so you might have to go with the disable method, or you can place it as a disabled sprite and put a Dark Templar under it.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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