Staredit Network > Forums > SC2 General Discussion > Topic: Save Game to Find Lagger?
Save Game to Find Lagger?
Sep 10 2007, 4:41 am
By: bearcat_fan  

Sep 14 2007, 2:49 am Echo Post #21



It doesn't depend on the internet. Well not majorly but it depends on the internet very little. It is by how fast their computer is because it saves the game for them too. I had a friend who had a really crappy computer and T2 cable because he was playing at the Board of Education computer. I saved the game because we were playing an RPG and he dropped right after.



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Sep 14 2007, 2:58 am InsolubleFluff Post #22



Well atleast for the most part it's effective way of determining who is the one lagging the game up.



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Sep 26 2007, 11:47 am Pyro-Fire Post #23



100% of the time, whenever someone saves, my computer hangs for a second, in turn making people think i'm lagging.
Even though i have played for over 9 years, and have never lagged, even with dialup.

The reason it is accurate sometimes for you is because the lagger has a fisher price computer, and an internet connection to match.



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Sep 26 2007, 10:47 pm Twitch Post #24



Quote from Pyro-Fire
100% of the time, whenever someone saves, my computer hangs for a second, in turn making people think i'm lagging.
Even though i have played for over 9 years, and have never lagged, even with dialup.

The reason it is accurate sometimes for you is because the lagger has a fisher price computer, and an internet connection to match.
Whats is up with the fisher price computer talk that is getting old lol.



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Sep 26 2007, 11:48 pm Money Post #25



I seem to lag sometime because I have cable with a wireless router. Would the wireless cause lag? It's new.



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Sep 27 2007, 2:21 am Falkoner Post #26



Yes, wireless is ALWAYS more laggy than wired.



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Sep 29 2007, 4:07 am Cnl.Fatso Post #27



Cable also creates a small amount of lag (~25 ms internally generated by the modem, IIRC)



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Oct 28 2007, 3:47 pm Viii_iiiV Post #28



The reason it works so much, is because morons with cheap computers are more likely to have cheap internet, and cool people like me with expensive computers are likely to have nice connections.

EDIT: Oops, someone already said that.



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Jan 20 2008, 9:28 pm candle12345 Post #29



I'd think it would only show up for people with shitty computers and connections, which both cause lag when combined. The player seems to be dropping because he's still saving after everyone else is done.

At least, that's how I think it works.

Mysteries hopefully solved. :)



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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