Hi, have fun with mapping.
Lucker or Lurker defense?

Stacking: Maybe use Lights? Turn off Shared vision with player X
Creep Colony - Sunken: You want to automatly "morph" creeper-colonys to sunkens? do this:
Create a 2x2 location. Now the triggers:
Players: [Your choice...

]
Conditions: Current player / Player X commands at least 1 Creeper Colony
Actions: Preverse Trigger
Actions: Move the 2x2 Location on creeper colony at anywhere
Actions: remove 1 creeper colony at 2x2
Actions: create 1 sunken colony at 2x2
Sending Unit to other Triggers. You mean order units by triggers? use the action "order"
Scaling units 1hp to 500hp / ='ing out the map.... what??
Ban Player: one method: create a ghost for Player 1, and for each ban-able player a civ.
Trigger:
Player: the ban-able players
Condition: current player commands exactly 0 Civ -or- Current player has sufferd at least 1 Death of Civ
Actions: Display Text message: You've been kicked. Lol.
Actions: Defeat - end scenario for current player in a defeat.
Can you give 10 minerals if P1 kills P2 Zealot? Yes, Trigger:
Player: Player 1
Condition: P1 kills at least 1 Zealot
Condition: P2 has sufferd at least 1 Deaths of Zealots
Actions: set recources for Player 1: add 10 Ore
That system does NOT work perfectly, because you can't really detect which player killed which played's unit unless there are more players which could kill that unit and have the same units as well.
Anyway, copy that trigger and make it for your dragoon question. Is the same.
Hope that helps
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