Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Adding Map Icons
Adding Map Icons
Dec 23 2008, 5:36 pm
By: SevGaming  

Dec 23 2008, 5:36 pm SevGaming Post #1



Back in the day there used to be a map editor that allowed you to add a custom icon to your map name, shortly after the KBK maps were made official on B.Net. Recently (past few days), I've seen a dozen or so maps pop up with KBK icons on them. Every game was hosted by somebody using a name spoof, so I won't rule out that the icon itself was spoofed via some hack program, but knowing that this used to be available via normal map editing, I have to ask if this is once again possible with one of the editors. I will be hosting a very large tournament shortly, and it would be nice to have a logo on official maps.

Any ideas?



None.

Dec 23 2008, 6:17 pm Biophysicist Post #2



I'm pretty sure this is impossible.

And, define "KBK maps" please?



None.

Dec 23 2008, 6:52 pm Falkoner Post #3



I'm pretty sure that logo is from Blizzard, otherwise those maps wouldn't be joinable, any non-Blizzard approved maps that use a logo are unplayable.



None.

Dec 23 2008, 7:13 pm SevGaming Post #4



KBK was a korean league back in the day. They had a logo attached to their maps. There were a few more... one that had "GF" in bright green letters, for example. I would post a screenshot but Print Screen doesn't capture the logos for some reason, and replaces it with a blank space.



None.

Dec 24 2008, 6:35 am Falkoner Post #5



Yeah, I remember seeing the GF one, but I'm almost certain you need Blizzards permission for it to be playable on B.net.



None.

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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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