Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Placing automatic doors NOT on Installation
Placing automatic doors NOT on Installation
Dec 22 2008, 9:22 pm
By: mitchellsalad  

Dec 22 2008, 9:22 pm mitchellsalad Post #1



Is it possible to place automatic doors in maps with, say, a Jungle tileset?

Thanks!



None.

Dec 22 2008, 9:24 pm Devourer Post #2

Hello

Yes, SCMdraft and SC X-tra.

EDIT: It's not under Doodads, it's under a unit section >.<



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Dec 22 2008, 9:29 pm mitchellsalad Post #3



I found them in Units -> Neutral -> Doodads, but they're like sprites in game... you can just walk through them.

Is it possible for them to physically prevent units from passing?



None.

Dec 22 2008, 9:34 pm badcop Post #4



Enable the door?



None.

Dec 22 2008, 9:35 pm Falkoner Post #5



Can you walk right through the middle? Because the sides are always a bit glitchy.



None.

Dec 22 2008, 9:37 pm badcop Post #6



Does placing the door for neutral change anything?



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Dec 22 2008, 9:37 pm Devourer Post #7

Hello

No, I think it's always for neutral



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Dec 22 2008, 9:40 pm Biophysicist Post #8



Make sure you are actually placing it as a unit... The only thing I can think of that would do that is if you accidentally placed a sprite.



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Dec 22 2008, 9:40 pm mitchellsalad Post #9



Quote from Falkoner
Can you walk right through the middle? Because the sides are always a bit glitchy.

Oh, thanks. It works fine.



None.

Dec 22 2008, 9:41 pm badcop Post #10



You can't walk through even if it is a sprite, unless it is a pure sprite.



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Dec 23 2008, 1:57 am NudeRaider Post #11

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from badcop
You can't walk through even if it is a sprite, unless it is a pure sprite.
The "other" type of sprite apart from pure sprite is unit sprite. And unit sprites are really more unit than sprite.




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