Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: EUD Health Detection
EUD Health Detection
Mar 15 2008, 1:54 pm
By: Joshgt2  

Mar 27 2008, 8:45 pm O)FaRTy1billion[MM] Post #21

👻 👾 👽 💪

Quote from DT_Battlekruser
Are you sure? The last time LocalID filling order was discussed, it was concluded they filled in numerical order regardless of gaps first, recompiling a list of empty LocalIDs every time ID the last was filled.
That is how the powerup glitch works as far as I know. The hallucination dies and the next unit created fills its slot.

Also, now that I think more of it, I've used a memory editor to give units order#0 (death) and creating more units made it possible to edit the exact same value to kill something else.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Mar 27 2008, 10:21 pm DT_Battlekruser Post #22



Well then I guess the answer is yes :P

We had just concluded otherwise before, and it made sense as a way of assigning local IDs that was very low on processing. Time to change my explanations.




None.

Mar 27 2008, 11:37 pm O)FaRTy1billion[MM] Post #23

👻 👾 👽 💪

It fills whatever empty ones are. I forgot to specify 'something else' as the new unit being created.

Also I remembered another instance...
Once me and a friend found a glitch that allowed a player to select a unit that was destroyed. If the other player built something, the unit would appear selected for whoever had the 0/x unit selected. That would not happen if the addresses were not reused.

Post has been edited 1 time(s), last time on Mar 27 2008, 11:44 pm by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Dec 20 2008, 12:09 am Oo.DaMeiN.oO Post #24



I have a question..

I used the program ArtMoney, and I found values with the interger I inputed, but when I attempted to filter, -1. It could not find any, why is this? Thanks.



None.

Dec 20 2008, 2:08 am scwizard Post #25



Why would you attempt to filter -1? I don't see what that would accomplish other than saying "no values found."

I mean if you ask artmoney to grab all the memory locations with an integer of 2834 and then you remove all the results where the integer is not equal to -1 of course you're going to have nothing left.



None.

Dec 20 2008, 2:57 am rockz Post #26

ᴄʜᴇᴇsᴇ ɪᴛ!

Quote from Oo.DaMeiN.oO
I have a question..

I used the program ArtMoney, and I found values with the interger I inputed, but when I attempted to filter, -1. It could not find any, why is this? Thanks.
Ressurecting old topics is kind of dumb, especially when you can just search "eud" and find tons of stuff.
http://whathuh05.googlepages.com/eud.html



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:13 pm]
Vrael -- pee poo sibling
[2026-6-28. : 7:00 pm]
Symmetry -- poo poo papa
[2026-6-28. : 2:46 pm]
lil-Inferno -- pee pee child
[2026-6-27. : 6:10 pm]
Ultraviolet -- sweet summer child
[2026-6-26. : 10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
Please log in to shout.


Members Online: Vrael, NudeRaider