Death Count's
Dec 14 2008, 5:07 am
By: Cloud  

Dec 14 2008, 5:07 am Cloud Post #1



I was wondering how many deaths will make an in game second? (I have hyper trigger in there as well if that's a factor)

Thanks in advance.



None.

Dec 14 2008, 5:41 am Falkoner Post #2



Eight deaths = one in-game second, approximately 11.8(once every 84 milliseconds) deaths is a real-time second on Fastest.



None.

Dec 14 2008, 5:44 am Cloud Post #3



Alright so if I do 64 deaths it'll come out to 8 seconds? Sorry but some of this is kind of hard for me to get down, and I just wanna be sure.



None.

Dec 14 2008, 5:52 am Falkoner Post #4



Yes, in-game. Time = Death counts / 8 and with basic algebra you can also infer that Death counts = Time * 8



None.

Dec 14 2008, 6:03 am SiN Post #5



http://www.staredit.net/wiki/Death_Counters

Look at "Timer" and that should answer your question.



None.

Dec 14 2008, 6:07 am Cloud Post #6



Alright I got myself a ballgame going. Thanks guys.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[01:15 am]
Symmetry -- There are so many people here I'm surprised we're still online :hurr:
[09:47 pm]
Symmetry -- :wob::wob:
[2026-8-23. : 9:14 pm]
Apos -- I like to :wob:-it :wob:-it.
[2026-8-22. : 11:25 pm]
Zakerozi -- HI
[2026-8-22. : 10:29 pm]
Symmetry -- handledeez nuts
[2026-8-22. : 7:42 pm]
Excalibur -- Its handled.
[2026-8-22. : 6:50 pm]
Praetor -- yo nude or another mod, anyone around rn?
[2026-8-22. : 7:30 am]
NudeRaider -- ultraviolet
[2026-8-22. : 4:42 am]
LoveLess -- ultragod
[2026-8-22. : 4:07 am]
Symmetry -- I'm trying to figure out an end goal for my map. So far the best I've got is "destroy the AI data centers to summon god then kill god"
Please log in to shout.


Members Online: maturewhirlpool, Moose