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Political Affairs
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Dec 13 2008, 2:58 am
By: KrayZee
Pages: < 1 2 3 421 >
 

Dec 13 2008, 12:57 pm Doodan Post #21



This sounds extraordinarily complicated. Is this a game where we eliminate each other until a winner is found, or does it go on forever as if it were a SEN Cybernations?

I'd like to see more rules regarding combat, where resources & population come from, how to manage them, etc. This won't be a realistic simulation at all because every country IRL didn't start at the same time with the same stats. As for the rules about war: how does a person win, what we can attack with, does losing equal total destruction or only partial... etc...



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Dec 13 2008, 1:31 pm Biophysicist Post #22



Quote from Echo
Okay, Operation Destroy Centreri and TZ will begin as soon as game starts.
Why do you want to kill Cent and me? What did I do?

And I agree with Dudeanne (aka Doodan), moar rule postage plz?

EDIT: There's a game we did once in world civ. class called "Nations: A Simulation in International Politics". Have you played it, and will this be similar?

EDIT2: If Russia is going to be on the map like Cent wants, wouldn't that mean you'd need Asia (or "Aisa", lol) , too? If so, I CALL JAPAN.

Post has been edited 1 time(s), last time on Dec 13 2008, 1:38 pm by TassadarZeratul.



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Dec 13 2008, 3:26 pm KrayZee Post #23



Quote from Doodan
This sounds extraordinarily complicated. Is this a game where we eliminate each other until a winner is found, or does it go on forever as if it were a SEN Cybernations?

I'd like to see more rules regarding combat, where resources & population come from, how to manage them, etc. This won't be a realistic simulation at all because every country IRL didn't start at the same time with the same stats. As for the rules about war: how does a person win, what we can attack with, does losing equal total destruction or only partial... etc...
I have thought of this through for a while, it is indeed complicated and requires a very reliable (I will do the math and thinking, I am clearly not biased) and time consuming host, me. For now, every player has an entire week to declare their moves and actions by posting (After all, everything is PUBLIC), or sending me a private message for hidden plans against another country. Players can use communication through any way, but if they are to interact and help a nation secretly (For example, Germany wanted Mexico to join World War I, the British found the message and told the United States), then they must send me a private message and I will forward it to the player they will seek to interact.

Regarding combat, trading or asking workers to work on resources, will supply the Military. The training will be costly both money and time, if you want a stronger Military. Each group sent in combat must be fed, supplied, etc. otherwise their exhaustion will be the downside of the war. Population per country will be set to default in 20,000,000 while the Military has 500,000 available. Players are asked to conserve their troops, 'propagandize' (Artwork + Quote required, bad picture or bad quote means no joining) for civilians to join (Or force join), and may split its numbers to attack certain territories but remain some for reserve. Usually in the first battle (Day one/Month one), hundreds to five hundreds of civilians are killed unless Military defenses were set up. And it is recommended for players to send in big numbers to each assault/defense. Players may sign treaties, some are forced to not sign it very early.

On winning, the opposing players must declare surrender (They can't surrender if it isn't appropriate, that will ruin the game) in order for you to win the game. Another way of winning is if all of your alliance had conquered every other country. Another way is a treaty. And another way is probably total control, forcing players under your command (Such as France taking over countries in the Napoleonic War).
Losing can mean surrender, revolution, another country controls your country (Until liberated by another country), etc.


I believe to keep the game a little simple, the time period should either take place in the 1700s or 1800s because it is just ground army, cannons, and navy.



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Dec 13 2008, 3:33 pm Biophysicist Post #24



Can you post the "Available moves that require action points" in the first post? And stuff like that.

And plz to respond to my post?



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Dec 13 2008, 3:36 pm KrayZee Post #25



Quote from name:TassadarZeratul
EDIT: There's a game we did once in world civ. class called "Nations: A Simulation in International Politics". Have you played it, and will this be similar?

EDIT2: If Russia is going to be on the map like Cent wants, wouldn't that mean you'd need Asia (or "Aisa", lol) , too? If so, I CALL JAPAN.
No, and not sure if it is.

I tend to establish fictional countries with equal settings for balance. It is also upon player decision whether or not if they'd like it take place in real life or fictional. When it is fictional, a player must name their country, or it will be named after them. They also must name their capital.



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Dec 13 2008, 4:18 pm Centreri Post #26

Relatively ancient and inactive

Why do you have real-life very specific events up there, like the cold war, if countries aren't based off real ones? Napoleonic Wars and the World Wars are all right, I guess, but Vietnam and South Korea was between China/SU and the US (SU... US... just noticed that!), and the US doesn't seem like it's a candidate for a country. How far are you going to be expanding the maps? Is the New World on there? Asia? Africa?

Are you going to be factoring in things like energy resources? Oil? Based on that geographic location's realistic energy supplies?

And, of course, how the hell do I become a primary nation? And... does it REALLY have to be randomized? (the location. I just want to be easternmost on Europe :()

How will war be conducted? Will the supply lines be considered? Does victory require surrender or would a capture of a capital suffice, or possibly complete geographic conquest? Are army units created at factories, or superfluously appear? Can armaments be traded/bought? Can factories (if exist) be moved during wartime to prevent conquest and disabling? Are extended sieges an option, and a secret underground path a counter-siege method?

Post has been edited 3 time(s), last time on Dec 13 2008, 4:41 pm by Centreri.



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Dec 13 2008, 4:42 pm KrayZee Post #27



Quote from Centreri
Why do you have real-life very specific events up there, like the cold war, if countries aren't based off real ones? Napoleonic Wars and the World Wars are all right, I guess, but Vietnam and South Korea was between China/SU and the US (SU... US... just noticed that!), and the US doesn't seem like it's a candidate for a country. How far are you going to be expanding the maps? Is the New World on there? Asia? Africa?
Also, player decision and time period is a requirement to expand. Rivalry is recommended.

Are you going to be factoring in things like energy resources? Oil? Based on that geographic location's realistic energy supplies?

And, of course, how the hell do I become a primary nation? And... does it REALLY have to be randomized? (the location. I just want to be easternmost on Europe :()
Wars beneath World War II were written and suggested by WoAHorde. Ask him. (If you shorten both USA and USSR, you get US vs US)

Yes. If you guys like to keep it simple, the map will remain in Europe and colonies.

Random. Later, if there is a second season, 'better' players may become a Primary Nation but may not be the same primary nation before. It really depends how the game goes.

Quote from Centreri
How will war be conducted? Will the supply lines be considered? Does victory require surrender or would a capture of a capital suffice, or possibly complete geographic conquest? Are army units created at factories, or superfluously appear? Can armaments be traded/bought? Can factories (if exist) be moved during wartime to prevent conquest and disabling? Are extended sieges an option, and a secret underground path a counter-siege method?
There is only one way to find out.



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Dec 13 2008, 4:44 pm Centreri Post #28

Relatively ancient and inactive

Mmm.. as a non-primary nation can I elevate myself to become a primary nation? By colonies, you mean the Americas? And... err... if so, why? They're halfway across the world. Africa and Asia make much more sense then the Americas for the purposes of this game.

There's the energy stuff and I added some war stuff as well. What's the difference in starting resources of primary and non-primary nations?

'One way to find out'... I'm asking if it's an option, not if players would do it.



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Dec 13 2008, 4:51 pm KrayZee Post #29



Quote from Centreri
Mmm.. as a non-primary nation can I elevate myself to become a primary nation? By colonies, you mean the Americas? And... err... if so, why? They're halfway across the world. Africa and Asia make much more sense then the Americas for the purposes of this game.

There's the energy stuff and I added some war stuff as well. What's the difference in starting resources of primary and non-primary nations?

'One way to find out'... I'm asking if it's an option, not if players would do it.
It depends on the time period. According to colonies, they may revolt or ask for independence. You know how the French helped the United States against the British? I would suggest that the French declares to support by the following weeks (Since the aftermaths and decisions will be finalized every Friday):
Week A - French decides to send aid to Americans
Week B - French Navy is currently traveling, may be interrupted by British forces at any moment if the British forces decided to remain in the sea (If they are in their way)
Week C - French Navy arrives to help the Americans

The difference between support and primary nations are the populations, supplies and size. However, support nations must be ready for such attack and Primary Nations must help the support nations if they can receive added aid.



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Dec 13 2008, 4:54 pm Biophysicist Post #30



I think you need to write out a full epic rule list...



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Dec 13 2008, 4:55 pm Centreri Post #31

Relatively ancient and inactive

I understand how it's workable, but I think such a naval burden is a disparity in this game. Instead of land-based conquest with navies to create blockades and bomb port cities, you're making them integral. It just makes no sense, from my point of view, to have the Americas up there instead of the great Eurasia + Africa. Colonization is still an option, since the landmass is too large to fill it up with regular players. It's just.. weird.



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Dec 13 2008, 4:58 pm KrayZee Post #32



Quote from Centreri
I understand how it's workable, but I think such a naval burden is a disparity in this game. Instead of land-based conquest with navies to create blockades and bomb port cities, you're making them integral. It just makes no sense, from my point of view, to have the Americas up there instead of the great Eurasia + Africa. Colonization is still an option, since the landmass is too large to fill it up with regular players. It's just.. weird.
I just stated an example of French support to the US, the same may end up with Africa and Eurasia.



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Dec 13 2008, 6:02 pm Centreri Post #33

Relatively ancient and inactive

The difference is distance. Eurasia is a landmass, and navy isn't required there. It's a big battleground. Africa needs some ports to send units over (in most places). Well, whatever. I'll just grab Canada.



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Dec 13 2008, 6:49 pm Kaias Post #34



I suggest making the countries and land fictional, so you can name your own countries and set it up how you want.



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Dec 13 2008, 7:05 pm Vi3t-X Post #35



Quote from Centreri
The difference is distance. Eurasia is a landmass, and navy isn't required there. It's a big battleground. Africa needs some ports to send units over (in most places). Well, whatever. I'll just grab Canada.
I'll take Kanata. The real one. :bleh:



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Dec 13 2008, 7:10 pm KrayZee Post #36



One more player and the game can easily start. More players will be added if requested.



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Dec 13 2008, 7:26 pm Biophysicist Post #37



Quote
Available Moves w/ Point Value:

Please actually post anything in this section?



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Dec 13 2008, 7:28 pm KrayZee Post #38



Quote from name:TassadarZeratul
Quote
Available Moves w/ Point Value:

Please actually post anything in this section?
I will as soon as everyone is prepared.



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Dec 13 2008, 7:38 pm LoveLess Post #39

Let me show you how to hump without making love.

Gogogogogo



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Dec 13 2008, 7:47 pm KrayZee Post #40



Now to develop the map, beginning conflict, and randomized ideologies through www.random.org



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