Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Mobile Grid Question
Mobile Grid Question
Dec 13 2008, 10:11 am
By: Z4N3  

Dec 13 2008, 10:11 am Z4N3 Post #1



I've been away from Starcraft for some time now and am trying to catch up with all the new tricks and such. I found mobile grids intriguing and thought I'd give one a shot.

I read the tutorial on the UMS section and it said that the game should give the units away as follows:

1 4 7
2 5 8
3 6 9

but i found that it gave them away like this:

3 5 7
2 4 8
1 6 9

is there any particular reason that my findings were different? The way that i tested it is with the following trigger.

Conditions:
Always

Actions:
Center Location (Grid) over (Terran Marine) owned by (Current Player.)
Create (9) (zerg Devours) at (grid) for (Current Player.)
Give (1) (Zerg Devour) at (anywhere) owned by (current player) to (player 2.)
Wait (2000) milliseconds.
Remove all (men) owned by (player 2) at (anywhere.)
***Repeat until all 9 are gone.***


Any Help is appreciated =)

~Z4N3



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Dec 13 2008, 10:28 am Devourer Post #2

Hello

Sooo
1x1 Grid works like this

X O X
O X O
X O X

X = Scourge; O = Observer
they'll spawn like this

7 6 5
8 0 4
1 2 3

hope this helps



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Dec 13 2008, 10:34 am Z4N3 Post #3



Ok, i was trying a 6x6 grid but I'll try that later.

The question I actually had was in what order (after 9 Devours are in the 6x6 Location) will Starcraft give the units away?



None.

Dec 13 2008, 10:35 am Devourer Post #4

Hello

Quote from Z4N3
Ok, i was trying a 6x6 grid but I'll try that later.

The question I actually had was in what order (after 9 Devours are in the 6x6 Location) will Starcraft give the units away?

ohh...
better idea:
place 8 devourers for p7 and one for p8 in an order you want
center the location on the devourer from p8 and delete all devourers after
that's the easiest way :P



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Dec 13 2008, 10:38 am Z4N3 Post #5



hehe, never thought of that! Thanks very much mate! =)



None.

Dec 13 2008, 4:35 pm Falkoner Post #6



If you ever need to test what order they are, just create them and have a trigger that slowly removes them one by one, that'll tell you the exact order.



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