OK, as far as I know, the current 1.4M is going to be the tournament version. Then my real experiementation with the map starts. (and yes, I'll rename it)
- The Temples have 50000 HP and 25 armor.
- The Gates now have 9000 HP and 20 armor.
- Fixed Kill Score to XP disparities between the teams.
- Changed the max XP cap to apply to units giving over 600 kill score. This means all heroes and upper spawns and such giving a ton of kill score will be worth a max of 16 per kill.
- Slightly enlarged South team's base. (fixed some pathing AI problems... and because it was way smaller than North team's.)
- Broodlings have 60 HP and do 7 dmg.
- Pylon stats: 1500 HP, 10 Armor, 400 shields.
- Cannon stats: 2500 HP, 10 Armor, 500 shields, 60 dmg.
- Made Outpost Gates invincible.
- Changed purchase cost of spawn level up to 4.
- Archer's upgrade damage increased from +4 to +5.
- Decreased attack of Bike Mode from 30 to 25. (Mech)
- L4 only attacks with 3 Vults/Gols/Tanks instead of 4. (Mech)
- If a player leaves while disabled you can actually win. (Medic)
- Changed HP of mines from 5 to 3. (Spec Ops)
- Changed Dark Archon's Shields from 300 to 250. (Dark Mage)
Post has been edited 1 time(s), last time on Dec 6 2008, 5:06 pm by Mini Moose 2707.
None.