Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: medic auto blind
medic auto blind
Dec 4 2008, 9:21 am
By: Abysmal_Mike  

Dec 4 2008, 9:21 am Abysmal_Mike Post #1



yea i forgot how what action it is i to blind some stuff in a map im making...
anyone?



None.

Dec 4 2008, 11:31 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Be sure to check all the wikis/tutorials, and if the Staredit wiki bugs, use the maplantis one:
http://www.staredit.net/maplantis/index.php?sid=af6f4ebe1b;wiki=95#wiki_12




Dec 4 2008, 9:16 pm Biophysicist Post #3



I believe Medics will automatically blind any unit with enough HP (I think "enough" is more than 86, but I'm probably wrong) as long as the Medic has enough energy.



None.

Dec 4 2008, 9:21 pm Saox Post #4



The tutorials say more than 81(not 86) I personally never tried out anything below 100, because I simple didn't need it.



None.

Dec 4 2008, 9:35 pm SelfPossessed Post #5



It will also blind nearby detector units regardless of hp. Non detectors need at least 81 to get blinded.



None.

Dec 5 2008, 8:16 am Hugel Post #6



If you can have the unit to be blinded actually attack the medic, the medic will blind it every time.
That is the most reliable way to do it.
From my experience, you should recreate the medic at the moment you need to blind.
If you let the medic sit on the screen, it will try and move to and heal any unit on the map.
This can cause it to ignore units in its vicinity.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: DarkenedFantasies