Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to make a Sprite useable by Triggers
How to make a Sprite useable by Triggers
Nov 30 2008, 9:38 pm
By: Marshot  

Nov 30 2008, 9:38 pm Marshot Post #1



Like i told, im trieng to get a Sprite manipulable by triggers while its not clickable.
I wana remove a Sprite ingame that is not clickable.

All i get is removed but clickable sprite
or not clickable but also not removeable
or some realy strange effects...

any ideas?



None.

Nov 30 2008, 9:48 pm NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

No way. Unit sprites are clickable and can be affected,
pure sprites are just images and can not be affected.

Don't worry just make it clickable. People know how limited sc is and won't banish your map for it. :P




Nov 30 2008, 10:03 pm Marshot Post #3



pity...

thanks for your answere, im going to make it clickable for now.

However, if anyone know a way how to, fell free to post here.



None.

Nov 30 2008, 10:33 pm rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Disabled terran buildings will cloak, but they won't disappear from view (they won't completely cloak) until you see their cloaked form. When you can't see them, you will only see the building, but you can't click on it. The shadow will still be there, no matter what.

That means you can disable a terran factory which is lifted. It will show the terran factory in the air, but nobody can click on it, except for people with detectors. Once it is spotted by a detector, then the detector is removed, it will then disappear into the fully cloaked form and blur out units underneath.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Nov 30 2008, 11:16 pm Falkoner Post #5



Depends on what units you are trying to do it to, which unit is it?



None.

Dec 2 2008, 4:03 pm Marshot Post #6



For this specific case i tried a Hive/ Overmind (shell).
But genrrraly it would be good to know for buildings/units.



None.

Dec 2 2008, 5:49 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Overmind (shell) is disableable, so do that, but never let people see it.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Dec 9 2008, 2:25 pm Marshot Post #8



thanks for the tip with the doodad state. i thought a disabled overmind got a crash effect.

Well, i guess for standard zerg buildings is no way.

Post has been edited 1 time(s), last time on Dec 12 2008, 1:54 pm by Marshot.



None.

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