I`m new in map making so first i try to edit maps.And here goes my problem.Lets imaginea map for 6 players.1of them is a noob and he desides to quit playing and left the game.Since 2 weeks i`m trying to split his units to the rest players. Well..as far as i know Player 12 is Neutral and 12 gets everything after players quiting.So here goes my Trigger:
CONDITIONS:
Neutral commands at least 1[any unit]
ACTIONS:
Give 1 [any unit] owned by Neutral at 'Anywhere' to Current Player(which is Force 1).
Preserve trigger.
The effect of this triger looks like Player 12 get nothing when a player quits.The units of the player who left are in the same color as the player and they are innactive.
I`m using Scmdraft 2.0.I`m sure that my problem has a simply desizion but i`m tired of trying new and new ideas.It`s like pain in the ass. So pls if anyone guys is able to help me i`ll be very thankfull.
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Your trigger looks okay but make sure it
IS Neutral not neutral players.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Just to make it sure, Current Player cannot be Force 1.
It would be the same statement as I would say I am Germany.
Current Player is a variable player which always references to the player that is currently checking his triggers.
If the trigger is owned by Force 1 then Current Player is a member of Force 1 as long as this trigger is processed.
So make sure this trigger IS owned by Force 1. (You forgot to state your trigger's owner)
Another idea would be to try to replace Commands with brings to anywhere. I have never tried commands with P12. Though I'd assume it should work too.
ok looks like the triger is ok at all. it works little bit slow(like 4 5 game seconds to change player 12 units to Force 1 Players).So if player left during the game rest ppl of the team own his units.There is another problem now.The map is made of scenarios..so we gets rest of the units for the current scenario when the noob left..but for next scenario his units are innactive again(and they hold the collor of the player who left).I saw the trigger for giving units to players and it`s made that way:The units which players should have at start of the scenario are owned by Player 7(Neutral).When the scenario starts:
CONDITION:
Force 1 brings exactly 1 [men] to '171'. ---->this is for picking new scenario with a civ
ACTIONS:
.....
Give 1 Science Veseel owned by Neutral Players at '178' to Player 1.
Give .... etc for rest players.
.....
So i need the ACTION where are given units to the player who has left to be changed somehow the way that rest of player gets his units.
The main point of the problem might be that the units are given to players by Neutral player...i dont know.But i know that no triggers are activating for player who is left.Sadly he still gets units like he is still in the game...so the effect of his lefting is available only for current scenario.For next one everything starts all over again like FORCE 1 is FULL.
BTW thank you for your comments

i checked everything u said ... i just had to know that i`m on the right way:).Thanks.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Pretty hard to understand what you really want.
I'm not sure what is counted towards Neutral Players. Either you make a testmap to find out for sure or you use Neutral or Forces.
Generally it's a bad idea to give units to specific human players. If the player is missing then the units will still be given to this so called ghost player. I'm not even sure if he counts to force 1 or neutral, so you should avoid it in the first place.
To make a long story short let the players grad their units themselves. Since absent players do not execute triggers this makes sure that units are only given to present players.
Like this:
Player 1
Conditions:Force 1 brings exactly 1 [men] to 171
Actions:Give 1 Science Vessel owned by Neutral at 178 to Current Player
Player 2
Conditions:Force 1 brings exactly 1 [men] to 171
Actions:Give 1 <whatever unit> owned by Neutral at 178 to Current Player
etc. for all players.
Then the units of leavers remain under P12's control and will be distributed by your above trigger. Or you have them owned by some other player, then you need another distribution trigger. Works the same way.
I just thought of somthing, If your triggers are running at the same time then it might be trying to give the same unit to different players, Try making it so it go's in order, First giving a unit to player one, then to player two, three, ect.
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Yes, i was thinking a lot of this ghost players problem...and the only desizion which makes any sense is the one u offered NudeRaider.Sadly the map i`m trying to edit is very hard impossible map and the result of every single scenario depends nearly 70% of which exact units ppl get.The map is made that way..for example:in 2 or 3 of the scenarios a ghost owning player has 200/200 ore/gas.Only he has the resoures so only he can nucke..and if this player is out of the game..gues what..the scenario is too slow or impossible to be done.I can make a trigger to add resoures for random ghost owning player ofcourse..but this is just of the expamples of a changes which have to be make.There are others and if i fix this problems the map became nearly not the same map my friends and i are trying to finish so badly:).Sometimes the scenario starts with a huge computer rush and if 6 Players gets units of 6 different random places...well gg:).
Thank u for paying me so much attention guys.I`m on my own now.

I`ll do the best which can be done.+learn to speek english:) GG see ya
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well to be honest, i don't think you should be touching other people's maps anyway, if anything get a bunch of friends and make a private game to finish it you can't rely on newbs and their all over bnet, your going to expect something bad every game.
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well to be honest, i don't think you should be touching other people's maps anyway, if anything get a bunch of friends and make a private game to finish it you can't rely on newbs and their all over bnet, your going to expect something bad every game.
U are right...Sadly i can`t collect 6 good people.In best case 4.Rest are noobs or first time expirience on this map.My point is not to be famious..just to enjoy game without noobs.That`s why i was asking for that kind of advices(Player 12).The map can`t not be beaten becouse of the noobs .I`m playing SC since 1998 so i`ve got no problems with skills and stuff...just like my friends.OK nvm...GL HF
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