Staredit Network > Forums > Media, Art, and Literature > Topic: CONQUERING IN BLOOD!
CONQUERING IN BLOOD!
Oct 17 2008, 11:49 pm
By: Sand Wraith  

Oct 17 2008, 11:49 pm Sand Wraith Post #1

she/her

Conquering in Blood.mp3

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A short track I composed in Finale NotePad 2008 for a game I'm trying to program in Turing.




Oct 18 2008, 12:02 am Symmetry Post #2

Dungeon Master

Finale Notepad's midi playback is really, really bad D:

Some of your harmonies don't really work, unless you were going for a sort of chaotic sound.



:voy: :jaff: :voy: :jaff:

Oct 18 2008, 12:16 am Sand Wraith Post #3

she/her

URRRGGH, agreed. I don't even have a proper bass drum.

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I thought some didn't work too. I think it was the cello's fault though. I probably should've made it more undertonish, instead of being up front.
I think I was try to get more of a warlike sound.




Oct 18 2008, 1:51 am Vi3t-X Post #4



Creepy. All I can say.



None.

Oct 18 2008, 2:49 am Hug A Zergling Post #5



Sound like its from a cut scene from a video game. Reminds me of when you have to battle a monster in "Ocarina of Time"



None.

Oct 18 2008, 2:40 pm Dapperdan Post #6



Quote from Hug A Zergling
Sound like its from a cut scene from a video game. Reminds me of when you have to battle a monster in "Ocarina of Time"

This. Until the end it sounded like decent video game music.



None.

Nov 12 2008, 8:02 am Kellimus Post #7



MIDI is so much more powerfull in other programs... Like Fruity Loops or Reason or Cubase even..

Pretty good though



None.

Nov 14 2008, 5:35 pm Cnl.Fatso Post #8



That's all about the VSTs and synthesizers, and most sequencers can use any VST.

Questions: Are you on a Mac? If not, does Finale use the QuickTime synthesizer anyway? QuickTime's MIDI synth sucks hard.



None.

Nov 15 2008, 3:06 am l)ark_ssj9kevin Post #9

Just here for the activity... well not really

Sounds like a foreign battle. Like, Native American? Or maybe in Asia. It sounds kinda like that to me.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


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[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
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