Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: more updated maps people
more updated maps people
Nov 11 2008, 10:00 am
By: kidblaze  

Nov 11 2008, 10:00 am kidblaze Post #1



i jus wonna find the best map editor there is. ^^



None.

Nov 11 2008, 10:24 am Hugel Post #2



SCM Draft 2 is considered by most to be the best.
It has lots of features.

If you are somewhat new, but want a more advanced editor than the normal staredit, start with Xtra.
Once you get to know Xtra, move up to SCM Draft 2.

You can find them both in the database



Hugel



None.

Nov 11 2008, 10:43 am kidblaze Post #3



huge would u mind posting a link of all da map editors u no of plze? i alredy got scmdraft 2.0(beta)



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Nov 11 2008, 12:30 pm Elvang Post #4



This covers the majority of the map editors out there right now I believe.



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Nov 11 2008, 1:12 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Don't forget about FartyEdit.




Nov 11 2008, 1:48 pm Generalpie Post #6

Staredit Puckwork

this is not a map editor but its a pretty good too to keep. try farty's PColor. if you cant get it to work, post it



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Nov 11 2008, 1:49 pm kidblaze Post #7



ey generalfy, could u post a link pls? thnx. :D



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Nov 11 2008, 1:57 pm Falkoner Post #8



Just about every map program you might want to use can be found on my site in the Programs section, I admit that I left out FartyEdit, however, StarEdit mods are pretty much negated by SCM Draft and StarForge.

I'd recommend SCM Draft for anything, when using it there's very few reasons to use any other editors.



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Nov 11 2008, 5:33 pm Kaias Post #9



Quote from Falkoner
Just about every map program you might want to use can be found on my site in the Programs section, I admit that I left out FartyEdit, however, StarEdit mods are pretty much negated by SCM Draft and StarForge.

I'd recommend SCM Draft for anything, when using it there's very few reasons to use any other editors.
Shameless advertising, tisk tisk.

Whatever advantages few Starforge may have over SCMDraft, they won't apply to a beginner, such as yourself. My advice is to get SCMDraft and get used to it. Mess around it until you're comfortable with it.



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[02:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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