Okay , hereīs my Problem... for nearly every bound , you need the use of hyper Triggers.... but i never get it done... i know how hyper triggers work and so on , but i canīt use "wait" when i use a hyper trigger. I also tested it with "points" , but thatīs kind of too buggy...
I would be very thankfull if someone would give me just a bound so i can look by myself how to solve the problem. I donīt have a Bound , thatīs the Problem. Sorry for this dammned stupid Question.
I was wondering why there isnīt a tutorial in the Wiki for making Bound maps...
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Use death counters, theres a healthy sized tutorial on them. I also don't have a bound, sorry.
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Just use Death Counts instead of Waits, hyper triggers don't glitch them.
EXAMPLE:
Trigger 1:
Players: Player 8
Conditions: <whatever>
Actions:
Modify Death Count for Player 8: Add one for "Count".
Preserve Trigger
Trigger 2:
Players: Player 8
Conditions: Player 8 has suffered exactly <whatever> deaths of "Count".
Actions:
Modify Death Count for Player 8: Set to 0 for "Count".
<whatever>
Preserve trigger.
(It doesn't have to be Player 8, I just used P8 for an example. "Count" is any unit, preferably an extended unit like the Cantina or Independent Command Center because those won't have their death counts changed in any other way.)
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Another Question : You mybe know the "Poker Defenses" where you build a depot , then there appears a bunker which is moved after... and a building is set there.... so... my question is how to move alle the bunkers on 1 Place... becauz it would take so much space to move them anywhere else.... hmmm
mybe you know the dodge defence... it also works with that but i dont undestand how...
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thx alot....doest that mean that i can also build any building on a disabled bunker? becauz option 1 seems to say this... hummm?
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You dont have to use DC's just make the hypers for a seperate player, Player 8 for obs and player 7 for hypers, Only six bounders.
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what do you mean with player 8 for obs?
damn.... even with death counter its hard to find the right timing...
No one got a Example map for me... i do learn the best by seeing... also becauz im not english and donīt understand everything you want to tell me

My Problem is .... some triggers are easier without hypers... and some donīt work without hypers... so i dunno what to do
Post has been edited 1 time(s), last time on Nov 10 2008, 9:50 pm by NooBPooB.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You can easily use waits with hyper triggers. YOu just have to know how to avoid
wait blocks.
There's 3 common methods.
- use switch hypers (see
hyper triggers)
- have the common hyper triggers owned by a single player that doesn't execute any wait
- have the common hyper triggers owned by all players AND put them on the bottom of the trigger list. This will only cause a wait block if all players are executing a wait the same time.
Check the
DLDB for example maps. Most of them use hypers and there's also bounds.
you can try the tutorial on
Hypertriggers by falkner. It contains both Simple Hypertriggers & Complex Hypertriggers.
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I would recommend
Hyper Triggers and
Death Counts, as bounds that use waits have problems, like how when a person beats the bound, it has to finish before it actually stops, whereas as soon as they beat it, it ends with Death Counts.
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I would recommend
Hyper Triggers and
Death Counts, as bounds that use waits have problems, like how when a person beats the bound, it has to finish before it actually stops, whereas as soon as they beat it, it ends with Death Counts.
Yes, while it is possible to use waits, getting familiar with dc's and their uses may just be the most useful thing you could do.
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