Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Detecting Unpowered Buildings
Detecting Unpowered Buildings
Oct 30 2008, 7:28 am
By: Hercanic  

Nov 8 2008, 3:19 am Falkoner Post #21



Quote
Okay, I understand. There are holes in Base 10 and any bastardized variants, due to uneven cutting, that can result in a remainder on certain values. This remainder would need additional trigger loops to pass in order to convert it.

It wouldn't necessarily need to run more than once, for base ten, you can just copy each level 9 times, so have 9 ones, 9 tens, 9 one hundreds, of course, that's already 27 triggers to transfer 999 instantly, when in binary it would only take 10 triggers to transfer up to 1024 in a single loop.



None.

Nov 8 2008, 6:16 am poiuy_qwert Post #22

PyMS and ProTRG developer

I'm fine with that.




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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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