Packet Commands
From Staredit Network Wiki
Packet Header
- unsigned long udptype (0x00)
- unsigned short checksum
- unsigned short packet length
- unsigned short Sent packets to player (seq1)
- unsigned short Recieved packets from player (seq2)
- unsigned char Command Class
- unsigned char Command ID
- unsigned char Player ID
- unsigned char Resend
- ...Command Variables...
Command Class
Connection and Battle.net relations.
- 0x0F - Unknown
- unsigned long (00 00 00 00)
- Sent only once.
- 0x0E -
- 0x0C -
- 0x0B -
- 0x09 - Unknown
- 32 bytes
- 0x08 - Game Information
- unsigned long (unknown)
- unsigned long(unknown)
- unsigned long(unknown)
- unsigned long(unknown)
- unsigned long(unknown)
- string (game name)
- 0x07 - Player Stats
- string (user name)
- string (ASCII stats)
- string (unknown)
- 0x06 -
- 0x05 -
- 0x04 -
- 0x03 - Unknown
- unsigned long (01 00 00 00)
- 0x02 - Unknown
- unsigned long (01 00 00 00)
- 0x01 - Unknown
- unsigned long (01 00 00 00)
- 0x00
Command Class 1
Command Class 1 is used for subjects such as in-game chat, and file transfer.
A list of Command Class 1 and 2 commands can be found here. Command Class 1 and 2 commands are not stored in the Command ID portion of the packet, but rather the data. The Command ID for these classes is unused.
Command Class 2
Command Class 2 is used for all game-related commands, such as Selecting a Unit, or Pausing the Game.
A list of Command Class 1 and 2 commands can be found here. Command Class 1 and 2 commands are not stored in the Command ID portion of the packet, but rather the data. The Command ID for these classes is unused.