Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Dynamic VHP not quite working :(
Dynamic VHP not quite working :(
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Jan 21 2010, 4:40 am
By: Jack  

Jan 21 2010, 4:40 am Jack Post #1

>be faceless void >mfw I have no face

For some reason, my dynamic VHP map isn't working. Well. It MOSTLY works. 2 out of the 3 important trigger sets work fine, but for some reason, the third one won't. But it's not always the third one. Hard to explain, but here's the map: http://www.staredit.net/?file=1864

Go ingame, move close to a group of three Infested Kerrigans until they go white, and start killing them. The firsst two you finish killing will take four hits to kill, but the third one, regardless of which trigger group affects it, only takes one.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Jan 21 2010, 4:46 am CecilSunkure Post #2



Well, I haven't looked at the map, but do you mind posting up any other relevant information you might have? I mean, debugging another person's map is always very difficult due to stylistic differences.



None.

Jan 21 2010, 5:17 am Jack Post #3

>be faceless void >mfw I have no face

OK, minerals refers to what the DC for the Location 1 triggerset is set to. Gas is the same but for Location 2. Location 3 triggerset has no indicator IIRC.

Hypers are the blank triggers at the top. The uncommented trigger puts the locations back onto the firebat( ! I just realised i made that trigger wrong, although I doubt it would affect the problem; brb while Ifix)

EDIT
OK it works now, and I don't even know how O_o this can be locked though.

Post has been edited 1 time(s), last time on Jan 21 2010, 5:28 am by zany_001.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

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