Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: How to make Lag Test
How to make Lag Test
Nov 22 2009, 8:05 am
By: Kimaru  

Nov 22 2009, 8:05 am Kimaru Post #1



Hey, I currently have a "bad" lag test in my map right now, and I want make it like other maps out there, like a ton of scourges spawn instantly...not to sound newbish or anything but mine spawn & die for 4 seconds at a rate of 100 scourges per 1/6 of a second :) and it doesn't quite do the job



None.

Nov 22 2009, 8:15 am Vrael Post #2



What are you asking exactly? You want to make a trigger system that checks to see if there is lag in the map?



None.

Nov 22 2009, 8:47 am XGenesis Post #3



I think he wants to make the map lag to weed out a certain lagger.



None.

Nov 22 2009, 8:55 am Kimaru Post #4



It's done by spawning a lot of unplaceable units, therefore overwhelming the lagger



None.

Nov 22 2009, 9:23 am Vrael Post #5



You could try something like

Conditions:
"Lag Test" is set
Actions:
Create 1 Scourage at Location X
Remove 1 Scourage at Location X
Create 1 Scourage at Location X
Remove 1 Scourage at Location X
Create 1 Scourage at Location X
Remove 1 Scourage at Location X
...
...
...
Create 1 Scourage at Location X
Remove 1 Scourage at Location X
Preserve Trigger


Then copy that trigger a couple times.



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