Staredit Network > Forums > Modding Assistance > Topic: Changing transparancy color
Changing transparancy color
Nov 21 2009, 4:15 pm
By: Biophysicist  

Nov 21 2009, 4:15 pm Biophysicist Post #1



I ripped a bunch of graphics from a game called FreeSpace 2. They look great in-game (unless your Polaris), but there's a problem. The graphics are very dark, and when I convert them to SC's palette, parts of them turn totally black. This is fine until one flies over something else, because parts of whatever it flew over show through due to the fact that black = transparent. So, is there any way to change the transparency color? <3 anyone who helps.



None.

Nov 21 2009, 4:46 pm poiuy_qwert Post #2

PyMS and ProTRG developer

The newest versions of PyGRP and SFGRPConv both have the option to choose a different palette index for transparency.

Edit: Another option is just modifying your unit palette so index 0 is not black (or any color that might appear in your grp).

Post has been edited 1 time(s), last time on Nov 21 2009, 4:51 pm by poiuy_qwert.




Nov 22 2009, 6:58 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

How and what are you using to port them?

What format are the graphics files stored in?



fuck you all

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[05:11 pm]
lil-Inferno -- have 100-0 record
[01:55 pm]
dumbducky -- How do I get to see the TempleSiege forum
[2025-4-14. : 2:49 pm]
Vrael -- by the time I got a laptop, Vista basically was 7 so I thought it was great
[2025-4-12. : 8:22 pm]
MasterJohnny -- Windows Vista's hardware requirements were way too high at that time...
[2025-4-11. : 9:32 pm]
NudeRaider -- actually not as far off as you think. After many years it was almost as good as 7
[2025-4-11. : 8:15 pm]
dumbducky -- Windows Vista was actually the best version
[2025-4-11. : 7:11 pm]
Oh_Man -- they made us a carboot skin for SCBW, why not make this skin??
[2025-4-11. : 7:10 pm]
Oh_Man -- Ah a screenshot of Microsoft Windows at its peak
[2025-4-11. : 5:54 pm]
Moose -- https://blizzardarchive.com/pub/Images/Screens/Sc1_2/pkclan/a3pic28b.jpg need to find out if 2_humans.scm ever got finished or if it's the earliest known unfinished map lmao
[2025-4-11. : 5:48 pm]
Moose -- https://blizzardarchive.com/pub/Images/Screens/Sc1_2/pcgamer96/starold1.gif how starcraft should have looked :pensive:
Please log in to shout.


Members Online: lil-Inferno, dumbducky, Ultraviolet