ObjectiveTo Create a SC AoS map that can reach a level of balance that no other AoS for SC has ever reached before. Using many features that are commonplace among the current popular AoS's of today, and adding many new features to expand gameplay, I wish to create an AoS that is on a higher level than any other seen in the SC territories of Battle.net.
IntroductionNormally, when somebody dies, that's it. End of life. End of everything. Eventually, they are forgotten.
On the other hand, a Hero never dies. Once you are a hero, your life is eternal. This shouldn't be confused with living. This is NOT living by any means. This life is pain. This life is eternal suffering. No one ever knows what the price is to be remembered in the sands of history until it is too late. It's too late for us.
After so many years of the same process, I still jump when the mist around me condenses. Each time is something different, nothing is ever the same.
There was once a civilization in a place called Egypt on the planet Terra. You might call this planet Gaia, or you may call it Earth. It depends on where you come from. Where I'm from, we call it Terra. Anyway, this civilization practiced ancient magics of conjuring. Humans are so foolish. They didn't even understand the powers they were tampering with, and in the middle of a magical conjuring, their little ritual actually worked and they released the demi-god Horus from his prison. Horus was a hero too. Everyone here is a hero.
Anyway, Horus struggles out of his astral prison and attaches his spirit to the mist inside the cave where the ritual was taking place. He was reborn.
The reason I know this is because it is written in the sands of History.
He went on to slay his conjurer - some Pharaoh I don't know his name, but he died that day. This little antic of his landed him a place in the sands of History. He was a hero because that Pharaoh would have went on to destroy the human race had he not been killed.
(Sometimes I wonder if things would be better if the human race were destroyed so long ago.)
Oh yeah, there are four of them in this place
Humans.
I always use to laugh when thinking of these creatures. It was commonly known that humans are a very weak race where I came from. I never knew their potential until a human killed me several years ago. I have died far too many times to remember them all, but I do remember that very first time a human killed me. He is called "Psychopath" - created an underground organization used to bring down a corrupt political power that ruled over a large amount of the human population. His skin is burned, but it's not from magic: it's from explosives. Gunpowder, Napalm, you get the idea.
With a dramatic display of martydom he liberated several millions of people who were oppressed by this corrupt political power. Secretly, he did it because he was scared, but his followers thought he was a hero. Taking his own life just to take down the lives of his enemies, but his followers thought he was a hero.
That's all that matters, because once you die - your life is preserved through others. That's why we're all here. We are not heroes to ourselves, or to eachother. We are heroes to the people we knew. They put us here to suffer.
Myself included, there are twelve of us here. We are being controlled. It starts, and we play a twisted game.
We are given no choice.
My allies change daily, and I can't remember the last few days of this living. I can only remember the constant pain. Kill or be Killed. Those are the words that seep through my mind.
Brainwashed.
Lost heroes from different points of time and space...
Lost heroes from the Astral, Arcane, and Dark planes...
This battlefield is our Sanctuary. This is our fate.
Characters*If anyone is looking to contribute background stories for their favorite Hero, I'll accept any that I like the most and give credit to you*
NOTE: Some people are getting upset because of lacking UNIT information about the characters. You can consult
http://www.staredit.net/topic/8447/ that topic if you wish. The information there MAY NOT BE 100% accurate to the current information, but it will give you some additional details if you are wondering more about how the heroes will be game-play wise.
SamuraiHuman. Origin: Earth.
Spells:
Defensive Stance: Evasive Technique that allows for access of other techniques.
Offensive Stance: Paralysing Technique that allows for access of other techniques.
Green Aura: Aura that increases MP gain for self/allies.
Gold Aura: Defensive Aura that also makes allies prosperous.
Wind Slash: High-accuracy, powerful sword technique.
Crying Heavens: Powerful Lightning Magic.
Tiamet Wing: Curse that cripples enemies and makes them indistinguishable to allies.
Black Dragon: Curse that blinds and Damages Enemies.
Other:- Two Stances, Offensive and Defensive.
- Can collect materials and craft new armor.
- Can enhance allies with his Auras.
SerpentFlightless Dragon. Origin: Dark Plane.
Spells:
Infrared: Cure's Blindness and grants Night vision for short time.
Venom: Slow enemy movement and jams MP channeling of target.
Dragon Crest: Ancient Curse that renders foes harmless.
Spirit Crusher: Destroys magical energies for foes.
Ethereal Flame: Offensive Fire Magic.
Ancient Enchantment: Restores magical energy to self.
Dragon Breath: Extremely Powerful Fire Magic.
Constrict: Paralyzes target, can kill lesser creatures.
Other:- Can change spellset by burrowing.
- Aim "Dark Swarm" to cast constrict.
- No physical attack
- Can learn plague.
Mind & Machinery / Custom TankCyborg. Origin: Unknown.
Spells:
Anti-Air Feild: Negates Air units, and does minimal ground damage.
Trample: Cripple enemies with weight of Tank.
Gatling Gun: Strong Gatling Gun attack.
Satelite Laser: Long range Gatling Gun attack.
Perfect Defense: Sacrifice speed to become impervious to attacks.
Evasive Maneuver: Defensive Technique to avoid damage.Handgun: Gun attack that can be used on the run.
Construction: Create a Custom-Made Tank.
Flash Grenades: Grenades that stun and blind enemies.
Resourcefulness: Convert MP into $$
Other:- Character can travel in or out of Tank.
- Tank can be mobile or sieged.
- Gain $$ from natural resources.
- Can construct buildings as well.
Artificial IntelligenceMachine. Origin: Earth.
"Artificial Intelligence" : Written by Ultimo

Artificial Intelligence was born from the depths of electrical circuits and motherboards after centuries of development. Ever since the first computer was built, mankind dreamed of creating intelligence within machines. The ability to create intelligence, emotion, reason and compassion within a soul-less machine is something humans tried to do for centuries. Thus, Artificial Intelligence is sometimes regarded as mankind's greatest achievement. AI technology allowed the processing-power and efficiency of a machine to be combined with the logic and comprehension of a human mind. AI is what resulted from humans finally being able to replicate the properties of the human brain into a machine's programming.
The ability to comprehend risk and reward is what differs the AI from other machinery; its willingness to sacrifice everything for the greater good is what gives the AI its heroic human-like qualities. Rather than rely on the powers of magic, speed, or brute strength, AI relies on its superior technology and intelligent design in order to excel in battle. AI uses a mechanical contraption in order to facilitate its movement and attacks. This allows AI to directly enter into battle against multiple enemies at once.
Artificial Intelligence is also a machine capable of war. Armed with advanced weaponry and sophisticated technology, it has an edge over the old archaic ways of war. Running on a high-efficiency energy source, the machine is able to maintain 100% battle capacity and function as long as fuel is still available to be used in the machine. It also possesses the ability to directly extract fuel from nearby resources, allowing it to continue to battle even when reserves are low. This machine is also very versatile, transforming mid-battle to suit the situation at hand - disrupting nearby enemies whenever it decides to change forms. Mounted on the machine's shoulders are dual lasers cannons, these devastating cannons produce such a high temperature when fired that they can instantly incinerate targets in a matter of seconds. It is also able to activate a defense-matrix that allows it to bombard units from a considerable distance, destroying anything caught in the crossfire. It is also equipped with the ability to release small vehicle drones. When released, these drones can search the battlefield in search of intel - targeting and attacking any enemy it may encounter. However, one of the greatest assets possessed by AI is the ability to single-handedly call down and coordinate an air strike, raining down destruction and chaos upon the field, allowing it to easily finish off any scattered enemies.
If stranded without fuel, Artificial Intelligence is programmed to activate a self-destruct mechanism. Once activated, the machine is enveloped in a pillar of flames and the destruction cascades outwards in a fiery blast of explosions, causing enormous damage to nearby foes. The reason for this is so that the technology doesn't fall into the wrong hands. Were AI disabled in battle, the result of its self-destruction would be nothing but dust and shrapnel.
Even though AI was created for the sole purpose of helping humanity, people still doubted its true intentions. Its immense knowledge of Earth allowed it to discover a clean and efficient energy source that would be able to sustain humanity for the rest of its existence. AI was also able to resolve many conflicts between humans before they could erupt into larger scale wars using its seemingly-flawless logic. People around the world praised and appreciated the AI for its benevolence towards humanity, but some saw it as a threat to entire human race, for they thought it would eventually replace all of them with machines. Instead of rationality, these extremists chose action. They confronted AI and forced it to shut down forever. Threatened by the very people it was made to protect and help, Artificial Intelligence chose to accept its fate and ultimately shut down. AI realized that for every man that appreciates its work, there would be a man to fear it. By choosing not to strike down those who would attempt to shut it down, AI shows what humans have instilled into it: compassion. Though it realizes that without its presence humanity will spiral further down into destruction, Artificial Intelligence has accepted that mankind must learn of its own ignorance by themselves.
Spells:
Extract Fuel: Use this spell when near resources to gain fuel.
Transform: Change Shape. Small Fire damage to nearby foes.
Dual Laser: Powerful laser attack.
Artillery Matrix: Defensive, long-ranged blast attack.
Offensive Drones: Create vehicles to fight or scan the area.
Detonation: Vehicles detonate to paralyze enemies in their vicinity.
Air Strike: Call in Air Support, Massive Fire damage.
Self-Destruct: Last-Resort Powerful Fire attack.
Other:- Must have fuel to function.
- Explosion when destroyed.
- Transformer.
NecromancerMystic. Origin: Arcane Plane.
"The Necromancer" : Written by CecilSunkure

The Arcane plane – just like any other plane - exists in a cycle of life and death. Those who have met death fade into the Ethereal Realm, and those who are placed into life come from the Ethereal Realm.
Necromancers are beings that have the capability to extract power from this cycle without weakening it; they can resurrect the dead before they pass back into the Ethereal Realm. Throughout the eons there have been many necromancers to rise and fall, but only one remains: The Necromancer has spent the ages learning to master his techniques of resurrection. The Necromancer resurrects specifically the bones of the fallen, as the flesh is for the most part useless. Raising skeletons to do his bidding has become second nature to him, and The Necromancer is even capable of teleporting his undead minions to himself, healing them in the process. With a rare talent such as necromancy, he could call forth an army at any moment. The Necromancer has a way of inciting fear in the other beings of the Arcane plane. It is a fear that few are immune to.
There are few rumors, and these rumors vary wildly, but the most believable of these tales tells that The Necromancer is himself a raised being - resurrected from another arcane being. The specific reason as to why the Necromancer never seems to die could be explained by that he simply is himself undead. Nobody seems to ever know exactly where the Necromancer is, as he seems to shroud himself in the mist of rotting death with an extremely large radius. This aura that forms is a direct result of the resurrection process itself, although it usually dissipates soon after a resurrection occurs. The Necromancer has obviously learned to preserve this shroud. Using this mist. he veils himself at all times, which shows that he might have something to hide...
Despite the Necromancer’s usual elusive nature, he has made himself seen to a few who are still alive today. Those few describe The Necromancer as death embodied, but they can never give a truly accurate description of him. Every single witness explains a different image. Some have even postulated that when you see The Necromancer, you only see your greatest fear. Others hypothesize that The Necromancer has actually never been seen, and all accounts of him are really just his minions. The only thing these images have in common is that The Necromancer, or whatever was seen, is always described to have long, pale, drooping white hair.
No one can say for sure what The Necromancer's purpose is. Perhaps he wishes to engulf everything in a shroud of death, or perhaps he simply wants to be left alone. The only historical record of The Necromancer's actions is a legend about his confrontation with Belial – a demon from the Dark Plane. Belial wanted to attack the Arcane plane, and Destroy it along with everything inside of it. His plan required him to possess an entity from the Arcane plane and have it willingly summon Belial. He was nearly successful, but overlooked the fact that when a summoning occurs, for an instant the creature being summoned exists as two parts: Spirit and Body, with the body coming forth first. The Necromancer learned of Belial's plan, and - taking advantage of this knowledge - he raised Belial's inanimate body and used it to kill the demon's spirit as he entered the Arcane plane. Ever since, all who exist in the Arcane Plane respect the Necromancer, even if that respect is accompanied with fear.
Spells:
Night of Unborn: Summon 1 skeleton, and 1 Building Maker.
Dark Reunion: Teleports all skeletons to the Necromancer and heals them.
Kali's Curse: Inflicts enemies w/ slow, disable, and blind. Also summon skeletons.
Gravedancer: Summons 3 Gravedancers to fight with you.
Lich Candle: Gravedancers sacrifice themselves to Lich to destroy enemy's Magic energy.
Other:- Use buildings to increase skeleton mastery.
- Use buildings to gain passive magics. "Bone Armor", "Fade"
- Brings fallen enemies back to life as skeletons.
- Can construct defenses.
- Split upgrades.
The IllusionistMystic. Origin: Astral Plane
The Illusionist : Written by Fat_Flying_Pigs

The Illusionist is a creature shrouded by illusions. One can never be too sure if he is around, as they may already be caught in his illusions. When and how he was born is a mystery, as his very birth may be an illusion. One such tale of his becoming:
Deformed at birth, and abandoned at the age of five, a child was born on the Astral Plane. After being abandoned, the child grew hungry, but no one would help him. Hungry children normally would refer to thievery; however, leg deformities made it impossible for him to steal and then flee. The child wandered to the nearby forest to find a bush of berries. For a few years the boy lived off berries, all the while trying to find a way to fix his legs enough so that he could walk correctly. However, after four years of this life style, the Transfusion occurred. The "Transfusion" was a natural process on the Astral Plane where the dominant magic type of the world shifted from one type to another. That day, the abundant fire magic in the planet was changed to dark magic; this removed the excess heat, and encased the world in a cloak of shadows. The lack of light and heat caused much of the world to become encased in ice. The next Transfusion would not occur for another sixteen years, but the boy did not know that no one had taught him...
Others had prepared for this, and made the proper accommodations. The boy however, was forced to face the icy air himself. The cold eventually overcame him, and he passed out. What happened then is a mystery, although it is said that a creature of darkness that had recently come out of hiding since the Transfusion raised the boy as an apprentice. In a world with little light, the other senses become much, much more valuable to survival. The boy learned the secrets of stealth and deception; he learned to manipulate the sense of organisms by controlling the energy around him. Now, nearly blind and still crippled, the boy continued to learn the manipulation the senses of his opponents: smell, sound and vibrations, and if there was enough of light, sight. During the next Transfusion, the boy turned on his master, and slew him. Black shifted to blue, the darkness disappeared, and humidity of the planet rose; natural light was refracted and amplified by the abundant water. The boy, now a powerful mage, wandered from gathering to gathering in search of his creators, his birth parents. Although it took a long time because of his crippled legs, he managed to search the entire continent – some say he managed to travel the the entire world.
Whenever anyone tried to take advantage of the crippled mage, they never succeeded. With the power to create illusions, the Illusionist can manipulate the energies around him, often bends light around himself, to appear to be to the left or right of where he is actually standing, causing opponents to attack air. Although not good at attacking, the Illusionist is good at stalling his opponents, giving himself time to run, or perhaps counter attack if his opponent is weak. Although weak physically, the Illusionist is strong mentally and spiritually. It is said that there was once a time when a group of bandits attempted to raid a peaceful city. The city guards were quickly overwhelmed, and they tried to fight off the bandits, but to no avail. The bandits fought on, and it became clear that no mater what, they town would fall. The Illusionist then stepped up and created a great beast. The beast killed numerous bandits, and scared away the rest. The town declared him a hero and their official protector, and refused to allow him to leave. The next day, while surrounded by the towns people, the Illusionist disappeared in a puff of light; it was a clone. By gathering an unseen energy, he can make an illusion reality. By taking the form of a beast, the Illusionist gains strong physical abilities and speed. Through this, he balances his abilities between physical, and magical - strong and fast as a beast, and sneaky and shifty as the Illusionist. As the beast, he becomes stronger and destructive all while keeping connections with his body. When he is in a normal state, he can create copies of himself. These copies can roam around free, deceiving his foes. At anytime, the Illusionist can cause the energy in his copies to overwhelm his foes. Most times, this energy is used to bind his foes, creating imaginary chains around them. However, the Illusionist can also channel an excess of magical energy into his clones, overloading them – forcing them to their natural form of raw energy, which explodes doing massive damage to anything nearby.
The Illusionist became well known for his great skill in creating diversions, and helped save many innocent lives; where he traveled, people were safe. No one yet has witnessed the death of the Illusionist, although even if he was to die, it may be an illusion. One can only guess that he wanders in search of his creators, or his purpose.
Spells:
Manipulate: Manipulates enemy's movement and attacks.
Power Manifest: In suspended animation, embody a large Beast.
Astroprojection: Conjur many clones of yourself to distract or block enemies.
Static Field: Sacrifice Astroprojections to stun enemies and drain MP.
Uroboric Form: Extremely Powerful Lightning Magic
Recollection: Returns to place of conjuring, can stun enemies nearby.
Perspective: Return to your body, and gain Night-Vision for a short time.
Other:- Two forms.
- Split upgrades.
- Can use Psy Storm and Hallucinate.
Please See Next Post for More Information...
Post has been edited 34 time(s), last time on Jul 16 2010, 1:25 am by Norm.
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