Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Advanced ai scripts list
Advanced ai scripts list
Aug 25 2009, 10:44 am
By: theleo_ua  

Aug 25 2009, 10:44 am theleo_ua Post #1



Does anyone have list of advanced ai scripts like "Brood Wars Protoss 1 - Town D" in format "name of the script: what it does" ?

For example:

Broodwar Terran 2 - Town A: force cpu to build nuke with time and money spent
Broodwar Terran 2 - Town B: force cpu to build nuke without time and money spent



None.

Sep 3 2009, 1:38 am NudeRaider Post #2

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Although by no means complete this could be helpful.




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[07:41 pm]
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
[07:31 pm]
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
[05:25 pm]
Ultraviolet -- in EE2 you just open DatEdit, go to the flingy tab, and make whatever changes you want. Though if you want to do dynamic shit, you have to use the trigger editor with the setdatfile action. And of course you have to inject your changes when done. Can give more specific troubleshooting advice if you provide more details
[05:20 pm]
Ultraviolet -- Symmetry
Symmetry shouted: why can't I seem to make eud editor change flingy.dat D:
Are you using EE2 or EE3?
[04:57 pm]
Symmetry -- wdym
[02:24 pm]
Apos -- :wob:
[04:16 am]
NudeRaider -- files in c:\program files\ are protected
[2026-7-11. : 8:11 pm]
Symmetry -- why can't I seem to make eud editor change flingy.dat D:
[2026-7-11. : 4:33 pm]
Ultraviolet -- :wob:
[2026-7-10. : 11:00 pm]
Vrael -- :wob:
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