Staredit Network > Forums > Modding Discussion > Topic: GRPAPI Bug Fix and Small SFGrpConv Update
GRPAPI Bug Fix and Small SFGrpConv Update
Oct 9 2007, 6:55 am
By: ShadowFlare  

Oct 9 2007, 6:55 am ShadowFlare Post #1



Two updates, which also affect SFGrpConv since it uses GRPAPI:

- Now correctly generates uncompressed .grp files. The previous hack-ish code for generating them has been rewritten to work more like the encoder for compressed .grp files.
- Added an additional encoding optimization which recognizes duplicate rows in a frame to make the output .grp file size a bit smaller in some cases. This goes beyond what even Blizzard's own encoder did and makes some of the files even smaller than the originals. It was supposed to be included in the initial release of my encoder, but I did not figure out a certain bug until the partial rewrite today.

http://sfsrealm.hopto.org/dwnload.html#grpapi

The updates for SFGrpConv are more minor:

- When loading .grp files, the "Compressed GRP" check box is now checked or cleared upon opening to indicate whether the .grp file is compressed or not. Starcraft does not automatically detect the format, so compressed .grp files must be kept compressed and uncompressed .grp files must be kept uncompressed. This change allows the user to know which is needed.
- The "Open palette file..." button now only prompts for a palette when converting from .grp format, so as not to confuse the user.

SFGrpConv is now officially listed on the downloads page of my site at:
http://sfsrealm.hopto.org/dwnload.html#SFGrpConv



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[10:13 pm]
Oh_Man -- No APM in chess. Computer just outthinks the human by seeing more moves ahead and more permutations
[10:12 pm]
Oh_Man -- U reckon? Kasparov waa defeated by computer decades ago
[05:47 pm]
NimoStar -- If its any consolation, the human brain would still mop the floor with this bot if it wasn't limited by the mechanical interface
[05:34 pm]
NimoStar -- Well. The bot didn't come up with any new strategy. It just has superhuman micro. Hard to beat that. I reckon even the simplest dedicated chess engines are unbeatable for humans now.
[02:13 pm]
Oh_Man -- all g
[10:54 am]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider did u watch the entire video? it's not one game. it's currently dominating the ladder at number 1 position. do ur research first!
Oops, caught me there, no I haven't. :( I was imagining how the game went. Sorry for that. Watching it now. brb
[10:52 am]
NudeRaider -- NimoStar
NimoStar shouted: They were not "Unprepared" that was their fifth loss in a row against the bot. The other replays are also available
that doesn't mean he was prepared. When humans come around with new strategies it often takes weeks until the pros figure out how to shut it down. Oh_Man that's certainly a way more convincing argument for micro being "too good to beat".
[09:43 am]
DiearAnother -- wirefram
[08:35 am]
NimoStar -- Well, pros showed that long ago... half of zerg pros just ling muta rush
[08:35 am]
NimoStar -- " its shown is that you can trade 1000's of apm to make up for lack of strategy"
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